mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 07:56:57 +00:00
227 lines
9.7 KiB
C#
227 lines
9.7 KiB
C#
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||
|
using Ryujinx.Graphics.Shader.StructuredIr;
|
||
|
using Ryujinx.Graphics.Shader.Translation;
|
||
|
using static Spv.Specification;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||
|
{
|
||
|
using SpvInstruction = Spv.Generator.Instruction;
|
||
|
|
||
|
static class ScalingHelpers
|
||
|
{
|
||
|
public static SpvInstruction ApplyScaling(
|
||
|
CodeGenContext context,
|
||
|
AstTextureOperation texOp,
|
||
|
SpvInstruction vector,
|
||
|
bool intCoords,
|
||
|
bool isBindless,
|
||
|
bool isIndexed,
|
||
|
bool isArray,
|
||
|
int pCount)
|
||
|
{
|
||
|
if (intCoords)
|
||
|
{
|
||
|
if (context.Config.Stage.SupportsRenderScale() &&
|
||
|
!isBindless &&
|
||
|
!isIndexed)
|
||
|
{
|
||
|
int index = texOp.Inst == Instruction.ImageLoad
|
||
|
? context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp)
|
||
|
: context.Config.FindTextureDescriptorIndex(texOp);
|
||
|
|
||
|
if (pCount == 3 && isArray)
|
||
|
{
|
||
|
return ApplyScaling2DArray(context, vector, index);
|
||
|
}
|
||
|
else if (pCount == 2 && !isArray)
|
||
|
{
|
||
|
return ApplyScaling2D(context, vector, index);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return vector;
|
||
|
}
|
||
|
|
||
|
private static SpvInstruction ApplyScaling2DArray(CodeGenContext context, SpvInstruction vector, int index)
|
||
|
{
|
||
|
// The array index is not scaled, just x and y.
|
||
|
var vectorXY = context.VectorShuffle(context.TypeVector(context.TypeS32(), 2), vector, vector, 0, 1);
|
||
|
var vectorZ = context.CompositeExtract(context.TypeS32(), vector, 2);
|
||
|
var vectorXYScaled = ApplyScaling2D(context, vectorXY, index);
|
||
|
var vectorScaled = context.CompositeConstruct(context.TypeVector(context.TypeS32(), 3), vectorXYScaled, vectorZ);
|
||
|
|
||
|
return vectorScaled;
|
||
|
}
|
||
|
|
||
|
private static SpvInstruction ApplyScaling2D(CodeGenContext context, SpvInstruction vector, int index)
|
||
|
{
|
||
|
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
|
||
|
var fieldIndex = context.Constant(context.TypeU32(), 4);
|
||
|
var scaleIndex = context.Constant(context.TypeU32(), index);
|
||
|
|
||
|
if (context.Config.Stage == ShaderStage.Vertex)
|
||
|
{
|
||
|
var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
|
||
|
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
|
||
|
var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
|
||
|
|
||
|
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
|
||
|
}
|
||
|
|
||
|
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
|
||
|
|
||
|
var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
|
||
|
var scale = context.Load(context.TypeFP32(), scaleElemPointer);
|
||
|
|
||
|
var ivector2Type = context.TypeVector(context.TypeS32(), 2);
|
||
|
var localVector = context.CoordTemp;
|
||
|
|
||
|
var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
|
||
|
|
||
|
var mergeLabel = context.Label();
|
||
|
|
||
|
if (context.Config.Stage == ShaderStage.Fragment)
|
||
|
{
|
||
|
var scaledInterpolatedLabel = context.Label();
|
||
|
var scaledNoInterpolationLabel = context.Label();
|
||
|
|
||
|
var needsInterpolation = context.FOrdLessThan(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 0f));
|
||
|
|
||
|
context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone);
|
||
|
context.BranchConditional(needsInterpolation, scaledInterpolatedLabel, scaledNoInterpolationLabel);
|
||
|
|
||
|
// scale < 0.0
|
||
|
context.AddLabel(scaledInterpolatedLabel);
|
||
|
|
||
|
ApplyScalingInterpolated(context, localVector, vector, scale);
|
||
|
context.Branch(mergeLabel);
|
||
|
|
||
|
// scale >= 0.0
|
||
|
context.AddLabel(scaledNoInterpolationLabel);
|
||
|
|
||
|
ApplyScalingNoInterpolation(context, localVector, vector, scale);
|
||
|
context.Branch(mergeLabel);
|
||
|
|
||
|
context.AddLabel(mergeLabel);
|
||
|
|
||
|
var passthroughLabel = context.Label();
|
||
|
var finalMergeLabel = context.Label();
|
||
|
|
||
|
context.SelectionMerge(finalMergeLabel, SelectionControlMask.MaskNone);
|
||
|
context.BranchConditional(passthrough, passthroughLabel, finalMergeLabel);
|
||
|
|
||
|
context.AddLabel(passthroughLabel);
|
||
|
|
||
|
context.Store(localVector, vector);
|
||
|
context.Branch(finalMergeLabel);
|
||
|
|
||
|
context.AddLabel(finalMergeLabel);
|
||
|
|
||
|
return context.Load(ivector2Type, localVector);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
var passthroughLabel = context.Label();
|
||
|
var scaledLabel = context.Label();
|
||
|
|
||
|
context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone);
|
||
|
context.BranchConditional(passthrough, passthroughLabel, scaledLabel);
|
||
|
|
||
|
// scale == 1.0
|
||
|
context.AddLabel(passthroughLabel);
|
||
|
|
||
|
context.Store(localVector, vector);
|
||
|
context.Branch(mergeLabel);
|
||
|
|
||
|
// scale != 1.0
|
||
|
context.AddLabel(scaledLabel);
|
||
|
|
||
|
ApplyScalingNoInterpolation(context, localVector, vector, scale);
|
||
|
context.Branch(mergeLabel);
|
||
|
|
||
|
context.AddLabel(mergeLabel);
|
||
|
|
||
|
return context.Load(ivector2Type, localVector);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void ApplyScalingInterpolated(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale)
|
||
|
{
|
||
|
var vector2Type = context.TypeVector(context.TypeFP32(), 2);
|
||
|
|
||
|
var scaleNegated = context.FNegate(context.TypeFP32(), scale);
|
||
|
var scaleVector = context.CompositeConstruct(vector2Type, scaleNegated, scaleNegated);
|
||
|
|
||
|
var vectorFloat = context.ConvertSToF(vector2Type, vector);
|
||
|
var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scaleNegated);
|
||
|
|
||
|
var fragCoordPointer = context.Inputs[AttributeConsts.PositionX];
|
||
|
var fragCoord = context.Load(context.TypeVector(context.TypeFP32(), 4), fragCoordPointer);
|
||
|
var fragCoordXY = context.VectorShuffle(vector2Type, fragCoord, fragCoord, 0, 1);
|
||
|
|
||
|
var scaleMod = context.FMod(vector2Type, fragCoordXY, scaleVector);
|
||
|
var vectorInterpolated = context.FAdd(vector2Type, vectorScaled, scaleMod);
|
||
|
|
||
|
context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorInterpolated));
|
||
|
}
|
||
|
|
||
|
private static void ApplyScalingNoInterpolation(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale)
|
||
|
{
|
||
|
if (context.Config.Stage == ShaderStage.Vertex)
|
||
|
{
|
||
|
scale = context.GlslFAbs(context.TypeFP32(), scale);
|
||
|
}
|
||
|
|
||
|
var vector2Type = context.TypeVector(context.TypeFP32(), 2);
|
||
|
|
||
|
var vectorFloat = context.ConvertSToF(vector2Type, vector);
|
||
|
var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scale);
|
||
|
|
||
|
context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorScaled));
|
||
|
}
|
||
|
|
||
|
public static SpvInstruction ApplyUnscaling(
|
||
|
CodeGenContext context,
|
||
|
AstTextureOperation texOp,
|
||
|
SpvInstruction size,
|
||
|
bool isBindless,
|
||
|
bool isIndexed)
|
||
|
{
|
||
|
if (context.Config.Stage.SupportsRenderScale() &&
|
||
|
!isBindless &&
|
||
|
!isIndexed)
|
||
|
{
|
||
|
int index = context.Config.FindTextureDescriptorIndex(texOp);
|
||
|
|
||
|
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
|
||
|
var fieldIndex = context.Constant(context.TypeU32(), 4);
|
||
|
var scaleIndex = context.Constant(context.TypeU32(), index);
|
||
|
|
||
|
if (context.Config.Stage == ShaderStage.Vertex)
|
||
|
{
|
||
|
var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
|
||
|
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
|
||
|
var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
|
||
|
|
||
|
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
|
||
|
}
|
||
|
|
||
|
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
|
||
|
|
||
|
var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
|
||
|
var scale = context.GlslFAbs(context.TypeFP32(), context.Load(context.TypeFP32(), scaleElemPointer));
|
||
|
|
||
|
var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
|
||
|
|
||
|
var sizeFloat = context.ConvertSToF(context.TypeFP32(), size);
|
||
|
var sizeUnscaled = context.FDiv(context.TypeFP32(), sizeFloat, scale);
|
||
|
var sizeUnscaledInt = context.ConvertFToS(context.TypeS32(), sizeUnscaled);
|
||
|
|
||
|
return context.Select(context.TypeS32(), passthrough, size, sizeUnscaledInt);
|
||
|
}
|
||
|
|
||
|
return size;
|
||
|
}
|
||
|
}
|
||
|
}
|