Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 19:56:22 +01:00
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using ARMeilleure.Memory;
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2018-07-15 03:57:41 +01:00
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using Ryujinx.Audio.Adpcm;
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using System;
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2019-09-19 01:45:11 +01:00
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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2018-07-15 03:57:41 +01:00
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{
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class VoiceContext
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{
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2018-12-06 11:16:24 +00:00
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private bool _acquired;
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private bool _bufferReload;
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private int _resamplerFracPart;
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private int _bufferIndex;
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private int _offset;
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public int SampleRate { get; set; }
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public int ChannelsCount { get; set; }
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public float Volume { get; set; }
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public PlayState PlayState { get; set; }
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public SampleFormat SampleFormat { get; set; }
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public AdpcmDecoderContext AdpcmCtx { get; set; }
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public WaveBuffer[] WaveBuffers { get; }
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2019-02-12 17:05:05 +00:00
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public WaveBuffer CurrentWaveBuffer => WaveBuffers[_bufferIndex];
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private VoiceOut _outStatus;
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public VoiceOut OutStatus => _outStatus;
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2018-12-06 11:16:24 +00:00
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private int[] _samples;
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public bool Playing => _acquired && PlayState == PlayState.Playing;
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public VoiceContext()
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{
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WaveBuffers = new WaveBuffer[4];
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}
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2018-12-06 11:16:24 +00:00
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public void SetAcquireState(bool newState)
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{
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if (_acquired && !newState)
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{
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2019-07-02 03:39:22 +01:00
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// Release.
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Reset();
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}
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2018-12-06 11:16:24 +00:00
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_acquired = newState;
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}
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private void Reset()
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{
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_bufferReload = true;
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2018-12-06 11:16:24 +00:00
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_bufferIndex = 0;
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_offset = 0;
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_outStatus.PlayedSamplesCount = 0;
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_outStatus.PlayedWaveBuffersCount = 0;
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_outStatus.VoiceDropsCount = 0;
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}
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2019-10-31 18:09:03 +00:00
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public int[] GetBufferData(MemoryManager memory, int maxSamples, out int samplesCount)
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{
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if (!Playing)
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{
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samplesCount = 0;
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return null;
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}
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2018-12-06 11:16:24 +00:00
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if (_bufferReload)
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{
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_bufferReload = false;
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UpdateBuffer(memory);
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2018-07-15 03:57:41 +01:00
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}
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2018-12-06 11:16:24 +00:00
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WaveBuffer wb = WaveBuffers[_bufferIndex];
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int maxSize = _samples.Length - _offset;
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2018-07-15 03:57:41 +01:00
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2019-09-20 00:49:05 +01:00
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int size = maxSamples * AudioRendererConsts.HostChannelsCount;
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if (size > maxSize)
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{
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size = maxSize;
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}
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2018-12-06 11:16:24 +00:00
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int[] output = new int[size];
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Array.Copy(_samples, _offset, output, 0, size);
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2018-07-15 03:57:41 +01:00
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2019-09-20 00:49:05 +01:00
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samplesCount = size / AudioRendererConsts.HostChannelsCount;
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2018-07-15 03:57:41 +01:00
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2019-02-12 17:05:05 +00:00
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_outStatus.PlayedSamplesCount += samplesCount;
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2018-07-15 03:57:41 +01:00
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2018-12-06 11:16:24 +00:00
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_offset += size;
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2018-07-15 03:57:41 +01:00
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2018-12-06 11:16:24 +00:00
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if (_offset == _samples.Length)
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2018-07-15 03:57:41 +01:00
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{
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2018-12-06 11:16:24 +00:00
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_offset = 0;
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2018-07-15 03:57:41 +01:00
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2018-12-06 11:16:24 +00:00
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if (wb.Looping == 0)
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{
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SetBufferIndex((_bufferIndex + 1) & 3);
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}
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2019-02-12 17:05:05 +00:00
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_outStatus.PlayedWaveBuffersCount++;
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2018-07-15 03:57:41 +01:00
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2018-12-06 11:16:24 +00:00
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if (wb.LastBuffer != 0)
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2018-07-15 03:57:41 +01:00
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{
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PlayState = PlayState.Paused;
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}
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}
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2018-12-06 11:16:24 +00:00
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return output;
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2018-07-15 03:57:41 +01:00
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}
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2019-10-31 18:09:03 +00:00
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private void UpdateBuffer(MemoryManager memory)
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2018-07-15 03:57:41 +01:00
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{
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2019-07-02 03:39:22 +01:00
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// TODO: Implement conversion for formats other
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// than interleaved stereo (2 channels).
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// As of now, it assumes that HostChannelsCount == 2.
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2018-12-06 11:16:24 +00:00
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WaveBuffer wb = WaveBuffers[_bufferIndex];
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2018-07-15 03:57:41 +01:00
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2018-12-06 11:16:24 +00:00
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if (wb.Position == 0)
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2018-10-20 23:07:52 +01:00
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{
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2018-12-06 11:16:24 +00:00
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_samples = new int[0];
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2018-10-20 23:07:52 +01:00
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return;
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}
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2018-07-15 03:57:41 +01:00
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if (SampleFormat == SampleFormat.PcmInt16)
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{
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int samplesCount = (int)(wb.Size / (sizeof(short) * ChannelsCount));
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2018-07-15 03:57:41 +01:00
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2019-09-20 00:49:05 +01:00
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_samples = new int[samplesCount * AudioRendererConsts.HostChannelsCount];
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if (ChannelsCount == 1)
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{
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for (int index = 0; index < samplesCount; index++)
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{
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short sample = memory.ReadInt16(wb.Position + index * 2);
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2018-12-06 11:16:24 +00:00
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_samples[index * 2 + 0] = sample;
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_samples[index * 2 + 1] = sample;
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2018-07-15 03:57:41 +01:00
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}
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}
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else
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{
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2018-12-06 11:16:24 +00:00
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for (int index = 0; index < samplesCount * 2; index++)
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{
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_samples[index] = memory.ReadInt16(wb.Position + index * 2);
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}
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}
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}
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else if (SampleFormat == SampleFormat.Adpcm)
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{
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byte[] buffer = memory.ReadBytes(wb.Position, wb.Size);
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2018-07-15 03:57:41 +01:00
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2018-12-06 11:16:24 +00:00
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_samples = AdpcmDecoder.Decode(buffer, AdpcmCtx);
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2018-07-15 03:57:41 +01:00
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}
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else
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{
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throw new InvalidOperationException();
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}
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2019-09-20 00:49:05 +01:00
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if (SampleRate != AudioRendererConsts.HostSampleRate)
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2018-07-15 03:57:41 +01:00
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{
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2019-07-02 03:39:22 +01:00
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// TODO: We should keep the frames being discarded (see the 4 below)
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// on a buffer and include it on the next samples buffer, to allow
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// the resampler to do seamless interpolation between wave buffers.
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2019-09-20 00:49:05 +01:00
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int samplesCount = _samples.Length / AudioRendererConsts.HostChannelsCount;
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2018-07-15 03:57:41 +01:00
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2018-12-06 11:16:24 +00:00
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samplesCount = Math.Max(samplesCount - 4, 0);
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2018-07-15 03:57:41 +01:00
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2018-12-06 11:16:24 +00:00
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_samples = Resampler.Resample2Ch(
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_samples,
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SampleRate,
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AudioRendererConsts.HostSampleRate,
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samplesCount,
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ref _resamplerFracPart);
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2018-07-15 03:57:41 +01:00
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}
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}
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2018-12-06 11:16:24 +00:00
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public void SetBufferIndex(int index)
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2018-07-15 03:57:41 +01:00
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{
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2018-12-06 11:16:24 +00:00
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_bufferIndex = index & 3;
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2018-07-15 03:57:41 +01:00
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2018-12-06 11:16:24 +00:00
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_bufferReload = true;
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2018-07-15 03:57:41 +01:00
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}
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}
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2019-07-14 20:04:38 +01:00
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}
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