mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-18 15:16:39 +00:00
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
|
namespace Ryujinx.Input.Assigner
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// An interface that allows to gather the driver input info to assign to a button on the UI.
|
||
|
/// </summary>
|
||
|
public interface IButtonAssigner
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Initialize the button assigner.
|
||
|
/// </summary>
|
||
|
void Initialize();
|
||
|
|
||
|
/// <summary>
|
||
|
/// Read input.
|
||
|
/// </summary>
|
||
|
void ReadInput();
|
||
|
|
||
|
/// <summary>
|
||
|
/// Check if a button was pressed.
|
||
|
/// </summary>
|
||
|
/// <returns>True if a button was pressed</returns>
|
||
|
bool HasAnyButtonPressed();
|
||
|
|
||
|
/// <summary>
|
||
|
/// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.
|
||
|
/// </summary>
|
||
|
/// <returns>True if the user of this API should cancel operations</returns>
|
||
|
bool ShouldCancel();
|
||
|
|
||
|
/// <summary>
|
||
|
/// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
|
||
|
/// </summary>
|
||
|
/// <returns>The pressed button that was read</returns>
|
||
|
string GetPressedButton();
|
||
|
}
|
||
|
}
|