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Ryujinx/Ryujinx.Audio/Renderer/Dsp/State/AdpcmLoopContext.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 6)]
public struct AdpcmLoopContext
{
public short PredScale;
public short History0;
public short History1;
}
}