2020-08-18 02:49:37 +01:00
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using System.Diagnostics;
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namespace Ryujinx.Audio.Renderer.Server.Sink
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{
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/// <summary>
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/// Sink context.
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/// </summary>
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public class SinkContext
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{
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/// <summary>
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/// Storage for <see cref="BaseSink"/>.
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/// </summary>
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private BaseSink[] _sinks;
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/// <summary>
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/// The total sink count.
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/// </summary>
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private uint _sinkCount;
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/// <summary>
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/// Initialize the <see cref="SinkContext"/>.
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/// </summary>
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/// <param name="sinksCount">The total sink count.</param>
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public void Initialize(uint sinksCount)
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{
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_sinkCount = sinksCount;
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_sinks = new BaseSink[_sinkCount];
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for (int i = 0; i < _sinkCount; i++)
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{
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_sinks[i] = new BaseSink();
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}
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}
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/// <summary>
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/// Get the total sink count.
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/// </summary>
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/// <returns>The total sink count.</returns>
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public uint GetCount()
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{
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return _sinkCount;
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}
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/// <summary>
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/// Get a reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.
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/// </summary>
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/// <param name="id">The index to use.</param>
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/// <returns>A reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.</returns>
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public ref BaseSink GetSink(int id)
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{
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Debug.Assert(id >= 0 && id < _sinkCount);
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return ref _sinks[id];
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}
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}
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2022-07-25 19:46:33 +01:00
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}
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