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Ryujinx/Ryujinx.HLE/HOS/Services/Audio/AudioRenderer/AudioRendererServer.cs

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
using System.Buffers;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
{
class AudioRendererServer : IpcService, IDisposable
{
private IAudioRenderer _impl;
public AudioRendererServer(IAudioRenderer impl)
{
_impl = impl;
}
[Command(0)]
// GetSampleRate() -> u32
public ResultCode GetSampleRate(ServiceCtx context)
{
context.ResponseData.Write(_impl.GetSampleRate());
return ResultCode.Success;
}
[Command(1)]
// GetSampleCount() -> u32
public ResultCode GetSampleCount(ServiceCtx context)
{
context.ResponseData.Write(_impl.GetSampleCount());
return ResultCode.Success;
}
[Command(2)]
// GetMixBufferCount() -> u32
public ResultCode GetMixBufferCount(ServiceCtx context)
{
context.ResponseData.Write(_impl.GetMixBufferCount());
return ResultCode.Success;
}
[Command(3)]
// GetState() -> u32
public ResultCode GetState(ServiceCtx context)
{
context.ResponseData.Write(_impl.GetState());
return ResultCode.Success;
}
[Command(4)]
// RequestUpdate(buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 5> input)
// -> (buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 6> output, buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 6> performanceOutput)
public ResultCode RequestUpdate(ServiceCtx context)
{
long inputPosition = context.Request.SendBuff[0].Position;
long inputSize = context.Request.SendBuff[0].Size;
long outputPosition = context.Request.ReceiveBuff[0].Position;
long outputSize = context.Request.ReceiveBuff[0].Size;
long performanceOutputPosition = context.Request.ReceiveBuff[1].Position;
long performanceOutputSize = context.Request.ReceiveBuff[1].Size;
ReadOnlyMemory<byte> input = context.Memory.GetSpan((ulong)inputPosition, (int)inputSize).ToArray();
Memory<byte> output = new byte[outputSize];
Memory<byte> performanceOutput = new byte[performanceOutputSize];
using MemoryHandle outputHandle = output.Pin();
using MemoryHandle performanceOutputHandle = performanceOutput.Pin();
ResultCode result = _impl.RequestUpdate(output, performanceOutput, input);
if (result == ResultCode.Success)
{
context.Memory.Write((ulong)outputPosition, output.Span);
context.Memory.Write((ulong)performanceOutputPosition, performanceOutput.Span);
}
else
{
Logger.Error?.Print(LogClass.ServiceAudio, $"Error while processing renderer update: 0x{result}");
}
return result;
}
[Command(5)]
// Start()
public ResultCode Start(ServiceCtx context)
{
return _impl.Start();
}
[Command(6)]
// Stop()
public ResultCode Stop(ServiceCtx context)
{
return _impl.Stop();
}
[Command(7)]
// QuerySystemEvent() -> handle<copy, event>
public ResultCode QuerySystemEvent(ServiceCtx context)
{
ResultCode result = _impl.QuerySystemEvent(out KEvent systemEvent);
if (result == ResultCode.Success)
{
if (context.Process.HandleTable.GenerateHandle(systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
}
return result;
}
[Command(8)]
// SetAudioRendererRenderingTimeLimit(u32 limit)
public ResultCode SetAudioRendererRenderingTimeLimit(ServiceCtx context)
{
uint limit = context.RequestData.ReadUInt32();
_impl.SetRenderingTimeLimit(limit);
return ResultCode.Success;
}
[Command(9)]
// GetAudioRendererRenderingTimeLimit() -> u32 limit
public ResultCode GetAudioRendererRenderingTimeLimit(ServiceCtx context)
{
uint limit = _impl.GetRenderingTimeLimit();
context.ResponseData.Write(limit);
return ResultCode.Success;
}
[Command(10)] // 3.0.0+
// RequestUpdateAuto(buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 0x21> input)
// -> (buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 0x22> output, buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 0x22> performanceOutput)
public ResultCode RequestUpdateAuto(ServiceCtx context)
{
(long inputPosition, long inputSize) = context.Request.GetBufferType0x21();
(long outputPosition, long outputSize) = context.Request.GetBufferType0x22(0);
(long performanceOutputPosition, long performanceOutputSize) = context.Request.GetBufferType0x22(1);
ReadOnlyMemory<byte> input = context.Memory.GetSpan((ulong)inputPosition, (int)inputSize).ToArray();
Memory<byte> output = new byte[outputSize];
Memory<byte> performanceOutput = new byte[performanceOutputSize];
using MemoryHandle outputHandle = output.Pin();
using MemoryHandle performanceOutputHandle = performanceOutput.Pin();
ResultCode result = _impl.RequestUpdate(output, performanceOutput, input);
if (result == ResultCode.Success)
{
context.Memory.Write((ulong)outputPosition, output.Span);
context.Memory.Write((ulong)performanceOutputPosition, performanceOutput.Span);
}
return result;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_impl.Dispose();
}
}
}
}