mirror of
https://github.com/Ryujinx/Ryujinx.git
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166 lines
5.5 KiB
C#
166 lines
5.5 KiB
C#
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using Ryujinx.Memory.Range;
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using System.Collections.Generic;
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namespace Ryujinx.Memory.Tracking
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{
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/// <summary>
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/// A region of virtual memory.
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/// </summary>
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class VirtualRegion : AbstractRegion
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{
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public List<RegionHandle> Handles = new List<RegionHandle>();
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private List<PhysicalRegion> _physicalChildren;
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private readonly MemoryTracking _tracking;
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public VirtualRegion(MemoryTracking tracking, ulong address, ulong size) : base(address, size)
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{
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_tracking = tracking;
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UpdatePhysicalChildren();
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}
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public override void Signal(ulong address, ulong size, bool write)
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{
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_tracking.ProtectVirtualRegion(this, MemoryPermission.ReadAndWrite); // Remove our protection immedately.
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foreach (var handle in Handles)
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{
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handle.Signal(address, size, write);
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}
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}
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/// <summary>
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/// Clears all physical children of this region. Assumes that the tracking lock has been obtained.
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/// </summary>
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private void ClearPhysicalChildren()
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{
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if (_physicalChildren != null)
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{
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foreach (PhysicalRegion child in _physicalChildren)
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{
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child.RemoveParent(this);
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}
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}
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}
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/// <summary>
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/// Updates the physical children of this region, assuming that they are clear and that the tracking lock has been obtained.
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/// </summary>
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private void UpdatePhysicalChildren()
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{
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_physicalChildren = _tracking.GetPhysicalRegionsForVirtual(Address, Size);
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foreach (PhysicalRegion child in _physicalChildren)
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{
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child.VirtualParents.Add(this);
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}
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}
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/// <summary>
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/// Recalculates the physical children for this virtual region. Assumes that the tracking lock has been obtained.
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/// </summary>
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public void RecalculatePhysicalChildren()
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{
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ClearPhysicalChildren();
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UpdatePhysicalChildren();
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}
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/// <summary>
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/// Gets the strictest permission that the child handles demand. Assumes that the tracking lock has been obtained.
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/// </summary>
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/// <returns>Protection level that this region demands</returns>
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public MemoryPermission GetRequiredPermission()
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{
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// Start with Read/Write, each handle can strip off permissions as necessary.
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// Assumes the tracking lock has already been obtained.
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MemoryPermission result = MemoryPermission.ReadAndWrite;
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foreach (var handle in Handles)
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{
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result &= handle.RequiredPermission;
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if (result == 0) return result;
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}
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return result;
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}
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/// <summary>
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/// Updates the protection for this virtual region, and all child physical regions.
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/// </summary>
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public void UpdateProtection()
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{
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// Re-evaluate protection for all physical children.
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_tracking.ProtectVirtualRegion(this, GetRequiredPermission());
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lock (_tracking.TrackingLock)
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{
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foreach (var child in _physicalChildren)
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{
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child.UpdateProtection();
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}
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}
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}
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/// <summary>
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/// Removes a handle from this virtual region. If there are no handles left, this virtual region is removed.
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/// </summary>
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/// <param name="handle">Handle to remove</param>
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public void RemoveHandle(RegionHandle handle)
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{
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bool removedRegions = false;
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lock (_tracking.TrackingLock)
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{
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Handles.Remove(handle);
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UpdateProtection();
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if (Handles.Count == 0)
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{
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_tracking.RemoveVirtual(this);
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foreach (var child in _physicalChildren)
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{
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removedRegions |= child.RemoveParent(this);
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}
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}
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}
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if (removedRegions)
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{
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// The first lock will unprotect any regions that have been removed. This second lock will remove them.
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lock (_tracking.TrackingLock)
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{
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foreach (var child in _physicalChildren)
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{
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child.TryDelete();
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}
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}
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}
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}
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/// <summary>
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/// Add a child physical region to this virtual region. Assumes that the tracking lock has been obtained.
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/// </summary>
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/// <param name="region">Physical region to add as a child</param>
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public void AddChild(PhysicalRegion region)
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{
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_physicalChildren.Add(region);
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}
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public override INonOverlappingRange Split(ulong splitAddress)
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{
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ClearPhysicalChildren();
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VirtualRegion newRegion = new VirtualRegion(_tracking, splitAddress, EndAddress - splitAddress);
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Size = splitAddress - Address;
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UpdatePhysicalChildren();
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// The new region inherits all of our parents.
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newRegion.Handles = new List<RegionHandle>(Handles);
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foreach (var parent in Handles)
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{
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parent.AddChild(newRegion);
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}
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return newRegion;
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}
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}
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}
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