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Ryujinx/Ryujinx.Graphics.Gpu/State/VertexBufferState.cs

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2019-10-13 07:02:07 +01:00
namespace Ryujinx.Graphics.Gpu.State
{
struct VertexBufferState
{
public uint Control;
public GpuVa Address;
public int Divisor;
public int UnpackStride()
{
return (int)(Control & 0xfff);
}
public bool UnpackEnable()
{
return (Control & (1 << 12)) != 0;
}
}
}