mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-10 20:16:40 +00:00
162 lines
4.6 KiB
C#
162 lines
4.6 KiB
C#
|
using System;
|
|||
|
using System.Threading;
|
|||
|
|
|||
|
namespace Ryujinx.Memory.Tracking
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// A bitmap that can be safely modified from multiple threads.
|
|||
|
/// </summary>
|
|||
|
internal class ConcurrentBitmap
|
|||
|
{
|
|||
|
public const int IntSize = 64;
|
|||
|
|
|||
|
public const int IntShift = 6;
|
|||
|
public const int IntMask = IntSize - 1;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Masks representing the bitmap. Least significant bit first, 64-bits per mask.
|
|||
|
/// </summary>
|
|||
|
public readonly long[] Masks;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Create a new multithreaded bitmap.
|
|||
|
/// </summary>
|
|||
|
/// <param name="count">The number of bits to reserve</param>
|
|||
|
/// <param name="set">Whether the bits should be initially set or not</param>
|
|||
|
public ConcurrentBitmap(int count, bool set)
|
|||
|
{
|
|||
|
Masks = new long[(count + IntMask) / IntSize];
|
|||
|
|
|||
|
if (set)
|
|||
|
{
|
|||
|
Array.Fill(Masks, -1L);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Check if any bit in the bitmap is set.
|
|||
|
/// </summary>
|
|||
|
/// <returns>True if any bits are set, false otherwise</returns>
|
|||
|
public bool AnySet()
|
|||
|
{
|
|||
|
for (int i = 0; i < Masks.Length; i++)
|
|||
|
{
|
|||
|
if (Volatile.Read(ref Masks[i]) != 0)
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Check if a bit in the bitmap is set.
|
|||
|
/// </summary>
|
|||
|
/// <param name="bit">The bit index to check</param>
|
|||
|
/// <returns>True if the bit is set, false otherwise</returns>
|
|||
|
public bool IsSet(int bit)
|
|||
|
{
|
|||
|
int wordIndex = bit >> IntShift;
|
|||
|
int wordBit = bit & IntMask;
|
|||
|
|
|||
|
long wordMask = 1L << wordBit;
|
|||
|
|
|||
|
return (Volatile.Read(ref Masks[wordIndex]) & wordMask) != 0;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Check if any bit in a range of bits in the bitmap are set. (inclusive)
|
|||
|
/// </summary>
|
|||
|
/// <param name="start">The first bit index to check</param>
|
|||
|
/// <param name="end">The last bit index to check</param>
|
|||
|
/// <returns>True if a bit is set, false otherwise</returns>
|
|||
|
public bool IsSet(int start, int end)
|
|||
|
{
|
|||
|
if (start == end)
|
|||
|
{
|
|||
|
return IsSet(start);
|
|||
|
}
|
|||
|
|
|||
|
int startIndex = start >> IntShift;
|
|||
|
int startBit = start & IntMask;
|
|||
|
long startMask = -1L << startBit;
|
|||
|
|
|||
|
int endIndex = end >> IntShift;
|
|||
|
int endBit = end & IntMask;
|
|||
|
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
|
|||
|
|
|||
|
long startValue = Volatile.Read(ref Masks[startIndex]);
|
|||
|
|
|||
|
if (startIndex == endIndex)
|
|||
|
{
|
|||
|
return (startValue & startMask & endMask) != 0;
|
|||
|
}
|
|||
|
|
|||
|
if ((startValue & startMask) != 0)
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
for (int i = startIndex + 1; i < endIndex; i++)
|
|||
|
{
|
|||
|
if (Volatile.Read(ref Masks[i]) != 0)
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
long endValue = Volatile.Read(ref Masks[endIndex]);
|
|||
|
|
|||
|
if ((endValue & endMask) != 0)
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Set a bit at a specific index to either true or false.
|
|||
|
/// </summary>
|
|||
|
/// <param name="bit">The bit index to set</param>
|
|||
|
/// <param name="value">Whether the bit should be set or not</param>
|
|||
|
public void Set(int bit, bool value)
|
|||
|
{
|
|||
|
int wordIndex = bit >> IntShift;
|
|||
|
int wordBit = bit & IntMask;
|
|||
|
|
|||
|
long wordMask = 1L << wordBit;
|
|||
|
|
|||
|
long existing;
|
|||
|
long newValue;
|
|||
|
|
|||
|
do
|
|||
|
{
|
|||
|
existing = Volatile.Read(ref Masks[wordIndex]);
|
|||
|
|
|||
|
if (value)
|
|||
|
{
|
|||
|
newValue = existing | wordMask;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
newValue = existing & ~wordMask;
|
|||
|
}
|
|||
|
}
|
|||
|
while (Interlocked.CompareExchange(ref Masks[wordIndex], newValue, existing) != existing);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Clear the bitmap entirely, setting all bits to 0.
|
|||
|
/// </summary>
|
|||
|
public void Clear()
|
|||
|
{
|
|||
|
for (int i = 0; i < Masks.Length; i++)
|
|||
|
{
|
|||
|
Volatile.Write(ref Masks[i], 0);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|