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61 lines
2 KiB
C#
61 lines
2 KiB
C#
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namespace Ryujinx.HLE.HOS.Services.Account.Acc.AccountService
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{
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class IManagerForApplication : IpcService
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{
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private ManagerServer _managerServer;
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public IManagerForApplication(UserId userId)
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{
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_managerServer = new ManagerServer(userId);
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}
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[Command(0)]
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// CheckAvailability()
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public ResultCode CheckAvailability(ServiceCtx context)
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{
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return _managerServer.CheckAvailability(context);
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}
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[Command(1)]
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// GetAccountId() -> nn::account::NetworkServiceAccountId
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public ResultCode GetAccountId(ServiceCtx context)
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{
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return _managerServer.GetAccountId(context);
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}
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[Command(2)]
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// EnsureIdTokenCacheAsync() -> object<nn::account::detail::IAsyncContext>
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public ResultCode EnsureIdTokenCacheAsync(ServiceCtx context)
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{
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ResultCode resultCode = _managerServer.EnsureIdTokenCacheAsync(context, out IAsyncContext asyncContext);
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if (resultCode == ResultCode.Success)
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{
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MakeObject(context, asyncContext);
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}
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return resultCode;
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}
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[Command(3)]
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// LoadIdTokenCache() -> (u32 id_token_cache_size, buffer<bytes, 6>)
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public ResultCode LoadIdTokenCache(ServiceCtx context)
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{
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return _managerServer.LoadIdTokenCache(context);
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}
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[Command(130)]
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// GetNintendoAccountUserResourceCacheForApplication() -> (nn::account::NintendoAccountId, nn::account::nas::NasUserBaseForApplication, buffer<bytes, 6>)
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public ResultCode GetNintendoAccountUserResourceCacheForApplication(ServiceCtx context)
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{
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return _managerServer.GetNintendoAccountUserResourceCacheForApplication(context);
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}
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[Command(160)] // 5.0.0+
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// StoreOpenContext()
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public ResultCode StoreOpenContext(ServiceCtx context)
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{
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return _managerServer.StoreOpenContext(context);
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}
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}
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}
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