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24 lines
748 B
C#
24 lines
748 B
C#
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateBufferCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.CreateBuffer;
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private BufferHandle _threadedHandle;
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private int _size;
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public void Set(BufferHandle threadedHandle, int size)
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{
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_threadedHandle = threadedHandle;
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_size = size;
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}
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public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size));
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}
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}
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}
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