mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-15 19:16:38 +00:00
27 lines
769 B
Text
27 lines
769 B
Text
|
layout(rgba8, binding = 0) uniform image2D imgOutput;
|
||
|
|
||
|
uniform sampler2D inputTexture;
|
||
|
layout( location=0 ) uniform vec2 invResolution;
|
||
|
uniform sampler2D samplerBlend;
|
||
|
|
||
|
void main() {
|
||
|
vec2 loc = ivec2(gl_GlobalInvocationID.x * 4, gl_GlobalInvocationID.y * 4);
|
||
|
for(int i = 0; i < 4; i++)
|
||
|
{
|
||
|
for(int j = 0; j < 4; j++)
|
||
|
{
|
||
|
ivec2 texelCoord = ivec2(loc.x + i, loc.y + j);
|
||
|
vec2 coord = (texelCoord + vec2(0.5)) / invResolution;
|
||
|
vec2 pixCoord;
|
||
|
vec4 offset;
|
||
|
|
||
|
SMAANeighborhoodBlendingVS(coord, offset);
|
||
|
|
||
|
vec4 oColor = SMAANeighborhoodBlendingPS(coord, offset, inputTexture, samplerBlend);
|
||
|
|
||
|
imageStore(imgOutput, texelCoord, oColor);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|