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Ryujinx/Ryujinx.Graphics.Gpu/State/RtDepthStencilState.cs

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2019-10-13 07:02:07 +01:00
namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Render target depth-stencil buffer state.
/// </summary>
2019-10-13 07:02:07 +01:00
struct RtDepthStencilState
{
public GpuVa Address;
public RtFormat Format;
public MemoryLayout MemoryLayout;
public int LayerSize;
}
}