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Ryujinx/Ryujinx.Audio/Renderer/Parameter/MixInParameterDirtyOnlyUpdate.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information header for mix updates on REV7 and later
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct MixInParameterDirtyOnlyUpdate
{
/// <summary>
/// Magic of the header
/// </summary>
/// <remarks>Never checked on hardware.</remarks>
public uint Magic;
/// <summary>
/// The count of <see cref="MixParameter"/> following this header.
/// </summary>
public uint MixCount;
/// <summary>
/// Reserved/unused.
/// </summary>
private unsafe fixed byte _reserved[24];
}
}