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Ryujinx/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs

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using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
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private void CopyTexture(GpuState state, int argument)
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{
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var dstCopyTexture = state.Get<CopyTexture>(MethodOffset.CopyDstTexture);
var srcCopyTexture = state.Get<CopyTexture>(MethodOffset.CopySrcTexture);
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Image.Texture srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture);
if (srcTexture == null)
{
return;
}
// When the source texture that was found has a depth format,
// we must enforce the target texture also has a depth format,
// as copies between depth and color formats are not allowed.
if (srcTexture.Format == Format.D32Float)
{
dstCopyTexture.Format = RtFormat.D32Float;
}
Image.Texture dstTexture = _textureManager.FindOrCreateTexture(dstCopyTexture);
if (dstTexture == null)
{
return;
}
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var control = state.Get<CopyTextureControl>(MethodOffset.CopyTextureControl);
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var region = state.Get<CopyRegion>(MethodOffset.CopyRegion);
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int srcX1 = (int)(region.SrcXF >> 32);
int srcY1 = (int)(region.SrcYF >> 32);
int srcX2 = (int)((region.SrcXF + region.SrcWidthRF * region.DstWidth) >> 32);
int srcY2 = (int)((region.SrcYF + region.SrcHeightRF * region.DstHeight) >> 32);
int dstX1 = region.DstX;
int dstY1 = region.DstY;
int dstX2 = region.DstX + region.DstWidth;
int dstY2 = region.DstY + region.DstHeight;
Extents2D srcRegion = new Extents2D(
srcX1 / srcTexture.Info.SamplesInX,
srcY1 / srcTexture.Info.SamplesInY,
srcX2 / srcTexture.Info.SamplesInX,
srcY2 / srcTexture.Info.SamplesInY);
Extents2D dstRegion = new Extents2D(
dstX1 / dstTexture.Info.SamplesInX,
dstY1 / dstTexture.Info.SamplesInY,
dstX2 / dstTexture.Info.SamplesInX,
dstY2 / dstTexture.Info.SamplesInY);
bool linearFilter = control.UnpackLinearFilter();
srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
dstTexture.Modified = true;
}
}
}