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Ryujinx/Ryujinx.Core/OsHle/Homebrew.cs

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using ChocolArm64.Memory;
namespace Ryujinx.Core.OsHle
{
public class Homebrew
{
//http://switchbrew.org/index.php?title=Homebrew_ABI
public Homebrew(AMemory Memory, long Position, long MainThreadHandle)
{
//(NbrKeys * LoaderConfigEntrySize) + 2 buffers for Key2
long Size = (4 * 0x18) + 0x1000;
Memory.Manager.MapPhys(Position, Size, (int)MemoryType.Normal, AMemoryPerm.RW);
//MainThreadHandle
WriteConfigEntry(Memory, ref Position, 1, 0, MainThreadHandle);
//NextLoadPath
WriteConfigEntry(Memory, ref Position, 2, 0, Position + Size, Position + Size + 0x200);
//AppletType
WriteConfigEntry(Memory, ref Position, 7);
//EndOfList
WriteConfigEntry(Memory, ref Position, 0);
}
private void WriteConfigEntry(AMemory Memory, ref long Position, int Key, int Flags = 0, long Value0 = 0L, long Value1 = 0L)
{
Memory.WriteInt32(Position + 0x00, Key);
Memory.WriteInt32(Position + 0x04, Flags);
Memory.WriteInt64(Position + 0x08, Value0);
Memory.WriteInt64(Position + 0x10, Value1);
Position += 0x18;
}
}
}