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Ryujinx/Ryujinx.Audio/Renderer/Parameter/SinkOutStatus.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Output information for a sink.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SinkOutStatus
{
/// <summary>
/// Last written offset if the sink type is <see cref="Common.SinkType.CircularBuffer"/>.
/// </summary>
public uint LastWrittenOffset;
/// <summary>
/// Reserved/padding.
/// </summary>
private uint _padding;
/// <summary>
/// Reserved/padding.
/// </summary>
private unsafe fixed ulong _reserved[3];
}
}