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using System ;
using System.Collections ;
using System.Collections.Generic ;
using System.Diagnostics.CodeAnalysis ;
namespace Ryujinx.Common.Collections
{
/// <summary>
/// Dictionary that provides the ability for O(logN) Lookups for keys that exist in the Dictionary, and O(logN) lookups for keys immediately greater than or less than a specified key.
/// </summary>
/// <typeparam name="K">Key</typeparam>
/// <typeparam name="V">Value</typeparam>
public class TreeDictionary < K , V > : IDictionary < K , V > where K : IComparable < K >
{
private const bool Black = true ;
private const bool Red = false ;
private Node < K , V > _root = null ;
private int _count = 0 ;
public TreeDictionary ( ) { }
#region Public Methods
/// <summary>
/// Returns the value of the node whose key is <paramref name="key"/>, or the default value if no such node exists.
/// </summary>
/// <param name="key">Key of the node value to get</param>
/// <returns>Value associated w/ <paramref name="key"/></returns>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
public V Get ( K key )
{
if ( key = = null )
{
throw new ArgumentNullException ( nameof ( key ) ) ;
}
Node < K , V > node = GetNode ( key ) ;
if ( node = = null )
{
return default ;
}
return node . Value ;
}
/// <summary>
/// Adds a new node into the tree whose key is <paramref name="key"/> key and value is <paramref name="value"/>.
/// <br></br>
/// <b>Note:</b> Adding the same key multiple times will cause the value for that key to be overwritten.
/// </summary>
/// <param name="key">Key of the node to add</param>
/// <param name="value">Value of the node to add</param>
/// <exception cref="ArgumentNullException"><paramref name="key"/> or <paramref name="value"/> are null</exception>
public void Add ( K key , V value )
{
if ( key = = null )
{
throw new ArgumentNullException ( nameof ( key ) ) ;
}
if ( null = = value )
{
throw new ArgumentNullException ( nameof ( value ) ) ;
}
Insert ( key , value ) ;
}
/// <summary>
/// Removes the node whose key is <paramref name="key"/> from the tree.
/// </summary>
/// <param name="key">Key of the node to remove</param>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
public void Remove ( K key )
{
if ( key = = null )
{
throw new ArgumentNullException ( nameof ( key ) ) ;
}
if ( Delete ( key ) ! = null )
{
_count - - ;
}
}
/// <summary>
/// Returns the value whose key is equal to or immediately less than <paramref name="key"/>.
/// </summary>
/// <param name="key">Key for which to find the floor value of</param>
/// <returns>Key of node immediately less than <paramref name="key"/></returns>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
public K Floor ( K key )
{
Node < K , V > node = FloorNode ( key ) ;
if ( node ! = null )
{
return node . Key ;
}
return default ;
}
/// <summary>
/// Returns the node whose key is equal to or immediately greater than <paramref name="key"/>.
/// </summary>
/// <param name="key">Key for which to find the ceiling node of</param>
/// <returns>Key of node immediately greater than <paramref name="key"/></returns>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
public K Ceiling ( K key )
{
Node < K , V > node = CeilingNode ( key ) ;
if ( node ! = null )
{
return node . Key ;
}
return default ;
}
/// <summary>
/// Finds the value whose key is immediately greater than <paramref name="key"/>.
/// </summary>
/// <param name="key">Key to find the successor of</param>
/// <returns>Value</returns>
public K SuccessorOf ( K key )
{
Node < K , V > node = GetNode ( key ) ;
if ( node ! = null )
{
Node < K , V > successor = SuccessorOf ( node ) ;
return successor ! = null ? successor . Key : default ;
}
return default ;
}
/// <summary>
/// Finds the value whose key is immediately less than <paramref name="key"/>.
/// </summary>
/// <param name="key">Key to find the predecessor of</param>
/// <returns>Value</returns>
public K PredecessorOf ( K key )
{
Node < K , V > node = GetNode ( key ) ;
if ( node ! = null )
{
Node < K , V > predecessor = PredecessorOf ( node ) ;
return predecessor ! = null ? predecessor . Key : default ;
}
return default ;
}
/// <summary>
/// Adds all the nodes in the dictionary as key/value pairs into <paramref name="list"/>.
/// <br></br>
/// The key/value pairs will be added in Level Order.
/// </summary>
/// <param name="list">List to add the tree pairs into</param>
public List < KeyValuePair < K , V > > AsLevelOrderList ( )
{
List < KeyValuePair < K , V > > list = new List < KeyValuePair < K , V > > ( ) ;
Queue < Node < K , V > > nodes = new Queue < Node < K , V > > ( ) ;
if ( this . _root ! = null )
{
nodes . Enqueue ( this . _root ) ;
}
while ( nodes . Count > 0 )
{
Node < K , V > node = nodes . Dequeue ( ) ;
list . Add ( new KeyValuePair < K , V > ( node . Key , node . Value ) ) ;
if ( node . Left ! = null )
{
nodes . Enqueue ( node . Left ) ;
}
if ( node . Right ! = null )
{
nodes . Enqueue ( node . Right ) ;
}
}
return list ;
}
/// <summary>
/// Adds all the nodes in the dictionary into <paramref name="list"/>.
/// </summary>
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/// <returns>A list of all KeyValuePairs sorted by Key Order</returns>
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public List < KeyValuePair < K , V > > AsList ( )
{
List < KeyValuePair < K , V > > list = new List < KeyValuePair < K , V > > ( ) ;
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AddToList ( _root , list ) ;
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return list ;
}
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#endregion
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#region Private Methods ( BST )
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/// <summary>
/// Adds all nodes that are children of or contained within <paramref name="node"/> into <paramref name="list"/>, in Key Order.
/// </summary>
/// <param name="node">The node to search for nodes within</param>
/// <param name="list">The list to add node to</param>
private void AddToList ( Node < K , V > node , List < KeyValuePair < K , V > > list )
{
if ( node = = null )
{
return ;
}
AddToList ( node . Left , list ) ;
list . Add ( new KeyValuePair < K , V > ( node . Key , node . Value ) ) ;
AddToList ( node . Right , list ) ;
}
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/// <summary>
/// Retrieve the node reference whose key is <paramref name="key"/>, or null if no such node exists.
/// </summary>
/// <param name="key">Key of the node to get</param>
/// <returns>Node reference in the tree</returns>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
private Node < K , V > GetNode ( K key )
{
if ( key = = null )
{
throw new ArgumentNullException ( nameof ( key ) ) ;
}
Node < K , V > node = _root ;
while ( node ! = null )
{
int cmp = key . CompareTo ( node . Key ) ;
if ( cmp < 0 )
{
node = node . Left ;
}
else if ( cmp > 0 )
{
node = node . Right ;
}
else
{
return node ;
}
}
return null ;
}
/// <summary>
/// Inserts a new node into the tree whose key is <paramref name="key"/> and value is <paramref name="value"/>.
/// <br></br>
/// Adding the same key multiple times will overwrite the previous value.
/// </summary>
/// <param name="key">Key of the node to insert</param>
/// <param name="value">Value of the node to insert</param>
private void Insert ( K key , V value )
{
Node < K , V > newNode = BSTInsert ( key , value ) ;
RestoreBalanceAfterInsertion ( newNode ) ;
}
/// <summary>
/// Insertion Mechanism for a Binary Search Tree (BST).
/// <br></br>
/// Iterates the tree starting from the root and inserts a new node where all children in the left subtree are less than <paramref name="key"/>, and all children in the right subtree are greater than <paramref name="key"/>.
/// <br></br>
/// <b>Note: </b> If a node whose key is <paramref name="key"/> already exists, it's value will be overwritten.
/// </summary>
/// <param name="key">Key of the node to insert</param>
/// <param name="value">Value of the node to insert</param>
/// <returns>The inserted Node</returns>
private Node < K , V > BSTInsert ( K key , V value )
{
Node < K , V > parent = null ;
Node < K , V > node = _root ;
while ( node ! = null )
{
parent = node ;
int cmp = key . CompareTo ( node . Key ) ;
if ( cmp < 0 )
{
node = node . Left ;
}
else if ( cmp > 0 )
{
node = node . Right ;
}
else
{
node . Value = value ;
return node ;
}
}
Node < K , V > newNode = new Node < K , V > ( key , value , parent ) ;
if ( newNode . Parent = = null )
{
_root = newNode ;
}
else if ( key . CompareTo ( parent . Key ) < 0 )
{
parent . Left = newNode ;
}
else
{
parent . Right = newNode ;
}
_count + + ;
return newNode ;
}
/// <summary>
/// Removes <paramref name="key"/> from the dictionary, if it exists.
/// </summary>
/// <param name="key">Key of the node to delete</param>
/// <returns>The deleted Node</returns>
private Node < K , V > Delete ( K key )
{
// O(1) Retrieval
Node < K , V > nodeToDelete = GetNode ( key ) ;
if ( nodeToDelete = = null ) return null ;
Node < K , V > replacementNode ;
if ( LeftOf ( nodeToDelete ) = = null | | RightOf ( nodeToDelete ) = = null )
{
replacementNode = nodeToDelete ;
}
else
{
replacementNode = PredecessorOf ( nodeToDelete ) ;
}
Node < K , V > tmp = LeftOf ( replacementNode ) ? ? RightOf ( replacementNode ) ;
if ( tmp ! = null )
{
tmp . Parent = ParentOf ( replacementNode ) ;
}
if ( ParentOf ( replacementNode ) = = null )
{
_root = tmp ;
}
else if ( replacementNode = = LeftOf ( ParentOf ( replacementNode ) ) )
{
ParentOf ( replacementNode ) . Left = tmp ;
}
else
{
ParentOf ( replacementNode ) . Right = tmp ;
}
if ( replacementNode ! = nodeToDelete )
{
nodeToDelete . Key = replacementNode . Key ;
nodeToDelete . Value = replacementNode . Value ;
}
if ( tmp ! = null & & ColorOf ( replacementNode ) = = Black )
{
RestoreBalanceAfterRemoval ( tmp ) ;
}
return replacementNode ;
}
/// <summary>
/// Returns the node with the largest key where <paramref name="node"/> is considered the root node.
/// </summary>
/// <param name="node">Root Node</param>
/// <returns>Node with the maximum key in the tree of <paramref name="node"/></returns>
private static Node < K , V > Maximum ( Node < K , V > node )
{
Node < K , V > tmp = node ;
while ( tmp . Right ! = null )
{
tmp = tmp . Right ;
}
return tmp ;
}
/// <summary>
/// Returns the node with the smallest key where <paramref name="node"/> is considered the root node.
/// </summary>
/// <param name="node">Root Node</param>
/// <returns>Node with the minimum key in the tree of <paramref name="node"/></returns>
///<exception cref="ArgumentNullException"><paramref name="node"/> is null</exception>
private static Node < K , V > Minimum ( Node < K , V > node )
{
if ( node = = null )
{
throw new ArgumentNullException ( nameof ( node ) ) ;
}
Node < K , V > tmp = node ;
while ( tmp . Left ! = null )
{
tmp = tmp . Left ;
}
return tmp ;
}
/// <summary>
/// Returns the node whose key immediately less than or equal to <paramref name="key"/>.
/// </summary>
/// <param name="key">Key for which to find the floor node of</param>
/// <returns>Node whose key is immediately less than or equal to <paramref name="key"/>, or null if no such node is found.</returns>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
private Node < K , V > FloorNode ( K key )
{
if ( key = = null )
{
throw new ArgumentNullException ( nameof ( key ) ) ;
}
Node < K , V > tmp = _root ;
while ( tmp ! = null )
{
int cmp = key . CompareTo ( tmp . Key ) ;
if ( cmp > 0 )
{
if ( tmp . Right ! = null )
{
tmp = tmp . Right ;
}
else
{
return tmp ;
}
}
else if ( cmp < 0 )
{
if ( tmp . Left ! = null )
{
tmp = tmp . Left ;
}
else
{
Node < K , V > parent = tmp . Parent ;
Node < K , V > ptr = tmp ;
while ( parent ! = null & & ptr = = parent . Left )
{
ptr = parent ;
parent = parent . Parent ;
}
return parent ;
}
}
else
{
return tmp ;
}
}
return null ;
}
/// <summary>
/// Returns the node whose key is immediately greater than or equal to than <paramref name="key"/>.
/// </summary>
/// <param name="key">Key for which to find the ceiling node of</param>
/// <returns>Node whose key is immediately greater than or equal to <paramref name="key"/>, or null if no such node is found.</returns>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
private Node < K , V > CeilingNode ( K key )
{
if ( key = = null )
{
throw new ArgumentNullException ( nameof ( key ) ) ;
}
Node < K , V > tmp = _root ;
while ( tmp ! = null )
{
int cmp = key . CompareTo ( tmp . Key ) ;
if ( cmp < 0 )
{
if ( tmp . Left ! = null )
{
tmp = tmp . Left ;
}
else
{
return tmp ;
}
}
else if ( cmp > 0 )
{
if ( tmp . Right ! = null )
{
tmp = tmp . Right ;
}
else
{
Node < K , V > parent = tmp . Parent ;
Node < K , V > ptr = tmp ;
while ( parent ! = null & & ptr = = parent . Right )
{
ptr = parent ;
parent = parent . Parent ;
}
return parent ;
}
}
else
{
return tmp ;
}
}
return null ;
}
/// <summary>
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/// Finds the node with the key is immediately greater than <paramref name="node"/>.
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/// </summary>
/// <param name="node">Node to find the successor of</param>
/// <returns>Successor of <paramref name="node"/></returns>
private static Node < K , V > SuccessorOf ( Node < K , V > node )
{
if ( node . Right ! = null )
{
return Minimum ( node . Right ) ;
}
Node < K , V > parent = node . Parent ;
while ( parent ! = null & & node = = parent . Right )
{
node = parent ;
parent = parent . Parent ;
}
return parent ;
}
/// <summary>
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/// Finds the node whose key is immediately less than <paramref name="node"/>.
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/// </summary>
/// <param name="node">Node to find the predecessor of</param>
/// <returns>Predecessor of <paramref name="node"/></returns>
private static Node < K , V > PredecessorOf ( Node < K , V > node )
{
if ( node . Left ! = null )
{
return Maximum ( node . Left ) ;
}
Node < K , V > parent = node . Parent ;
while ( parent ! = null & & node = = parent . Left )
{
node = parent ;
parent = parent . Parent ;
}
return parent ;
}
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#endregion
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#region Private Methods ( RBL )
private void RestoreBalanceAfterRemoval ( Node < K , V > balanceNode )
{
Node < K , V > ptr = balanceNode ;
while ( ptr ! = _root & & ColorOf ( ptr ) = = Black )
{
if ( ptr = = LeftOf ( ParentOf ( ptr ) ) )
{
Node < K , V > sibling = RightOf ( ParentOf ( ptr ) ) ;
if ( ColorOf ( sibling ) = = Red )
{
SetColor ( sibling , Black ) ;
SetColor ( ParentOf ( ptr ) , Red ) ;
RotateLeft ( ParentOf ( ptr ) ) ;
sibling = RightOf ( ParentOf ( ptr ) ) ;
}
if ( ColorOf ( LeftOf ( sibling ) ) = = Black & & ColorOf ( RightOf ( sibling ) ) = = Black )
{
SetColor ( sibling , Red ) ;
ptr = ParentOf ( ptr ) ;
}
else
{
if ( ColorOf ( RightOf ( sibling ) ) = = Black )
{
SetColor ( LeftOf ( sibling ) , Black ) ;
SetColor ( sibling , Red ) ;
RotateRight ( sibling ) ;
sibling = RightOf ( ParentOf ( ptr ) ) ;
}
SetColor ( sibling , ColorOf ( ParentOf ( ptr ) ) ) ;
SetColor ( ParentOf ( ptr ) , Black ) ;
SetColor ( RightOf ( sibling ) , Black ) ;
RotateLeft ( ParentOf ( ptr ) ) ;
ptr = _root ;
}
}
else
{
Node < K , V > sibling = LeftOf ( ParentOf ( ptr ) ) ;
if ( ColorOf ( sibling ) = = Red )
{
SetColor ( sibling , Black ) ;
SetColor ( ParentOf ( ptr ) , Red ) ;
RotateRight ( ParentOf ( ptr ) ) ;
sibling = LeftOf ( ParentOf ( ptr ) ) ;
}
if ( ColorOf ( RightOf ( sibling ) ) = = Black & & ColorOf ( LeftOf ( sibling ) ) = = Black )
{
SetColor ( sibling , Red ) ;
ptr = ParentOf ( ptr ) ;
}
else
{
if ( ColorOf ( LeftOf ( sibling ) ) = = Black )
{
SetColor ( RightOf ( sibling ) , Black ) ;
SetColor ( sibling , Red ) ;
RotateLeft ( sibling ) ;
sibling = LeftOf ( ParentOf ( ptr ) ) ;
}
SetColor ( sibling , ColorOf ( ParentOf ( ptr ) ) ) ;
SetColor ( ParentOf ( ptr ) , Black ) ;
SetColor ( LeftOf ( sibling ) , Black ) ;
RotateRight ( ParentOf ( ptr ) ) ;
ptr = _root ;
}
}
}
SetColor ( ptr , Black ) ;
}
private void RestoreBalanceAfterInsertion ( Node < K , V > balanceNode )
{
SetColor ( balanceNode , Red ) ;
while ( balanceNode ! = null & & balanceNode ! = _root & & ColorOf ( ParentOf ( balanceNode ) ) = = Red )
{
if ( ParentOf ( balanceNode ) = = LeftOf ( ParentOf ( ParentOf ( balanceNode ) ) ) )
{
Node < K , V > sibling = RightOf ( ParentOf ( ParentOf ( balanceNode ) ) ) ;
if ( ColorOf ( sibling ) = = Red )
{
SetColor ( ParentOf ( balanceNode ) , Black ) ;
SetColor ( sibling , Black ) ;
SetColor ( ParentOf ( ParentOf ( balanceNode ) ) , Red ) ;
balanceNode = ParentOf ( ParentOf ( balanceNode ) ) ;
}
else
{
if ( balanceNode = = RightOf ( ParentOf ( balanceNode ) ) )
{
balanceNode = ParentOf ( balanceNode ) ;
RotateLeft ( balanceNode ) ;
}
SetColor ( ParentOf ( balanceNode ) , Black ) ;
SetColor ( ParentOf ( ParentOf ( balanceNode ) ) , Red ) ;
RotateRight ( ParentOf ( ParentOf ( balanceNode ) ) ) ;
}
}
else
{
Node < K , V > sibling = LeftOf ( ParentOf ( ParentOf ( balanceNode ) ) ) ;
if ( ColorOf ( sibling ) = = Red )
{
SetColor ( ParentOf ( balanceNode ) , Black ) ;
SetColor ( sibling , Black ) ;
SetColor ( ParentOf ( ParentOf ( balanceNode ) ) , Red ) ;
balanceNode = ParentOf ( ParentOf ( balanceNode ) ) ;
}
else
{
if ( balanceNode = = LeftOf ( ParentOf ( balanceNode ) ) )
{
balanceNode = ParentOf ( balanceNode ) ;
RotateRight ( balanceNode ) ;
}
SetColor ( ParentOf ( balanceNode ) , Black ) ;
SetColor ( ParentOf ( ParentOf ( balanceNode ) ) , Red ) ;
RotateLeft ( ParentOf ( ParentOf ( balanceNode ) ) ) ;
}
}
}
SetColor ( _root , Black ) ;
}
private void RotateLeft ( Node < K , V > node )
{
if ( node ! = null )
{
Node < K , V > right = RightOf ( node ) ;
node . Right = LeftOf ( right ) ;
if ( LeftOf ( right ) ! = null )
{
LeftOf ( right ) . Parent = node ;
}
right . Parent = ParentOf ( node ) ;
if ( ParentOf ( node ) = = null )
{
_root = right ;
}
else if ( node = = LeftOf ( ParentOf ( node ) ) )
{
ParentOf ( node ) . Left = right ;
}
else
{
ParentOf ( node ) . Right = right ;
}
right . Left = node ;
node . Parent = right ;
}
}
private void RotateRight ( Node < K , V > node )
{
if ( node ! = null )
{
Node < K , V > left = LeftOf ( node ) ;
node . Left = RightOf ( left ) ;
if ( RightOf ( left ) ! = null )
{
RightOf ( left ) . Parent = node ;
}
left . Parent = node . Parent ;
if ( ParentOf ( node ) = = null )
{
_root = left ;
}
else if ( node = = RightOf ( ParentOf ( node ) ) )
{
ParentOf ( node ) . Right = left ;
}
else
{
ParentOf ( node ) . Left = left ;
}
left . Right = node ;
node . Parent = left ;
}
}
#endregion
#region Safety - Methods
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// These methods save memory by allowing us to forego sentinel nil nodes, as well as serve as protection against NullReferenceExceptions.
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/// <summary>
/// Returns the color of <paramref name="node"/>, or Black if it is null.
/// </summary>
/// <param name="node">Node</param>
/// <returns>The boolean color of <paramref name="node"/>, or black if null</returns>
private static bool ColorOf ( Node < K , V > node )
{
return node = = null | | node . Color ;
}
/// <summary>
/// Sets the color of <paramref name="node"/> node to <paramref name="color"/>.
/// <br></br>
/// This method does nothing if <paramref name="node"/> is null.
/// </summary>
/// <param name="node">Node to set the color of</param>
/// <param name="color">Color (Boolean)</param>
private static void SetColor ( Node < K , V > node , bool color )
{
if ( node ! = null )
{
node . Color = color ;
}
}
/// <summary>
/// This method returns the left node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
/// </summary>
/// <param name="node">Node to retrieve the left child from</param>
/// <returns>Left child of <paramref name="node"/></returns>
private static Node < K , V > LeftOf ( Node < K , V > node )
{
return node ? . Left ;
}
/// <summary>
/// This method returns the right node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
/// </summary>
/// <param name="node">Node to retrieve the right child from</param>
/// <returns>Right child of <paramref name="node"/></returns>
private static Node < K , V > RightOf ( Node < K , V > node )
{
return node ? . Right ;
}
/// <summary>
/// Returns the parent node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
/// </summary>
/// <param name="node">Node to retrieve the parent from</param>
/// <returns>Parent of <paramref name="node"/></returns>
private static Node < K , V > ParentOf ( Node < K , V > node )
{
return node ? . Parent ;
}
#endregion
#region Interface Implementations
// Method descriptions are not provided as they are already included as part of the interface.
public bool ContainsKey ( K key )
{
if ( key = = null )
{
throw new ArgumentNullException ( nameof ( key ) ) ;
}
return GetNode ( key ) ! = null ;
}
bool IDictionary < K , V > . Remove ( K key )
{
int count = _count ;
Remove ( key ) ;
return count > _count ;
}
public bool TryGetValue ( K key , [ MaybeNullWhen ( false ) ] out V value )
{
if ( null = = key )
{
throw new ArgumentNullException ( nameof ( key ) ) ;
}
Node < K , V > node = GetNode ( key ) ;
value = node ! = null ? node . Value : default ;
return node ! = null ;
}
public void Add ( KeyValuePair < K , V > item )
{
if ( item . Key = = null )
{
throw new ArgumentNullException ( nameof ( item . Key ) ) ;
}
Add ( item . Key , item . Value ) ;
}
public void Clear ( )
{
_root = null ;
_count = 0 ;
}
public bool Contains ( KeyValuePair < K , V > item )
{
if ( item . Key = = null )
{
return false ;
}
Node < K , V > node = GetNode ( item . Key ) ;
if ( node ! = null )
{
return node . Key . Equals ( item . Key ) & & node . Value . Equals ( item . Value ) ;
}
return false ;
}
public void CopyTo ( KeyValuePair < K , V > [ ] array , int arrayIndex )
{
if ( arrayIndex < 0 | | array . Length - arrayIndex < this . Count )
{
throw new ArgumentOutOfRangeException ( nameof ( arrayIndex ) ) ;
}
SortedList < K , V > list = GetKeyValues ( ) ;
int offset = 0 ;
for ( int i = arrayIndex ; i < array . Length & & offset < list . Count ; i + + )
{
array [ i ] = new KeyValuePair < K , V > ( list . Keys [ i ] , list . Values [ i ] ) ;
offset + + ;
}
}
public bool Remove ( KeyValuePair < K , V > item )
{
Node < K , V > node = GetNode ( item . Key ) ;
if ( node = = null )
{
return false ;
}
if ( node . Value . Equals ( item . Value ) )
{
int count = _count ;
Remove ( item . Key ) ;
return count > _count ;
}
return false ;
}
public IEnumerator < KeyValuePair < K , V > > GetEnumerator ( )
{
return GetKeyValues ( ) . GetEnumerator ( ) ;
}
IEnumerator IEnumerable . GetEnumerator ( )
{
return GetKeyValues ( ) . GetEnumerator ( ) ;
}
public int Count = > _count ;
public ICollection < K > Keys = > GetKeyValues ( ) . Keys ;
public ICollection < V > Values = > GetKeyValues ( ) . Values ;
public bool IsReadOnly = > false ;
public V this [ K key ]
{
get = > Get ( key ) ;
set = > Add ( key , value ) ;
}
#endregion
#region Private Interface Helper Methods
/// <summary>
/// Returns a sorted list of all the node keys / values in the tree.
/// </summary>
/// <returns>List of node keys</returns>
private SortedList < K , V > GetKeyValues ( )
{
SortedList < K , V > set = new SortedList < K , V > ( ) ;
Queue < Node < K , V > > queue = new Queue < Node < K , V > > ( ) ;
if ( _root ! = null )
{
queue . Enqueue ( _root ) ;
}
while ( queue . Count > 0 )
{
Node < K , V > node = queue . Dequeue ( ) ;
set . Add ( node . Key , node . Value ) ;
if ( null ! = node . Left )
{
queue . Enqueue ( node . Left ) ;
}
if ( null ! = node . Right )
{
queue . Enqueue ( node . Right ) ;
}
}
return set ;
}
#endregion
}
/// <summary>
/// Represents a node in the TreeDictionary which contains a key and value of generic type K and V, respectively.
/// </summary>
/// <typeparam name="K">Key of the node</typeparam>
/// <typeparam name="V">Value of the node</typeparam>
internal class Node < K , V >
{
internal bool Color = true ;
internal Node < K , V > Left = null ;
internal Node < K , V > Right = null ;
internal Node < K , V > Parent = null ;
internal K Key ;
internal V Value ;
public Node ( K key , V value , Node < K , V > parent )
{
this . Key = key ;
this . Value = value ;
this . Parent = parent ;
}
}
}