mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 09:46:40 +00:00
103 lines
2.5 KiB
C#
103 lines
2.5 KiB
C#
|
using OpenTK;
|
|||
|
using OpenTK.Graphics;
|
|||
|
using Ryujinx.Common;
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Threading;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.OpenGL
|
|||
|
{
|
|||
|
class BackgroundContextWorker : IDisposable
|
|||
|
{
|
|||
|
[ThreadStatic]
|
|||
|
public static bool InBackground;
|
|||
|
|
|||
|
private GameWindow _window;
|
|||
|
private GraphicsContext _context;
|
|||
|
private Thread _thread;
|
|||
|
private bool _running;
|
|||
|
|
|||
|
private AutoResetEvent _signal;
|
|||
|
private Queue<Action> _work;
|
|||
|
private ObjectPool<ManualResetEventSlim> _invokePool;
|
|||
|
|
|||
|
public BackgroundContextWorker(IGraphicsContext baseContext)
|
|||
|
{
|
|||
|
_window = new GameWindow(
|
|||
|
100, 100, GraphicsMode.Default,
|
|||
|
"Background Window", OpenTK.GameWindowFlags.FixedWindow, OpenTK.DisplayDevice.Default,
|
|||
|
3, 3, GraphicsContextFlags.ForwardCompatible, baseContext, false);
|
|||
|
|
|||
|
_window.Visible = false;
|
|||
|
_context = (GraphicsContext)_window.Context;
|
|||
|
_context.MakeCurrent(null);
|
|||
|
|
|||
|
_running = true;
|
|||
|
|
|||
|
_signal = new AutoResetEvent(false);
|
|||
|
_work = new Queue<Action>();
|
|||
|
_invokePool = new ObjectPool<ManualResetEventSlim>(() => new ManualResetEventSlim(), 10);
|
|||
|
|
|||
|
_thread = new Thread(Run);
|
|||
|
_thread.Start();
|
|||
|
}
|
|||
|
|
|||
|
private void Run()
|
|||
|
{
|
|||
|
InBackground = true;
|
|||
|
_context.MakeCurrent(_window.WindowInfo);
|
|||
|
|
|||
|
while (_running)
|
|||
|
{
|
|||
|
Action action;
|
|||
|
|
|||
|
lock (_work)
|
|||
|
{
|
|||
|
_work.TryDequeue(out action);
|
|||
|
}
|
|||
|
|
|||
|
if (action != null)
|
|||
|
{
|
|||
|
action();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
_signal.WaitOne();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
_window.Dispose();
|
|||
|
}
|
|||
|
|
|||
|
public void Invoke(Action action)
|
|||
|
{
|
|||
|
ManualResetEventSlim actionComplete = _invokePool.Allocate();
|
|||
|
|
|||
|
lock (_work)
|
|||
|
{
|
|||
|
_work.Enqueue(() =>
|
|||
|
{
|
|||
|
action();
|
|||
|
actionComplete.Set();
|
|||
|
});
|
|||
|
}
|
|||
|
|
|||
|
_signal.Set();
|
|||
|
|
|||
|
actionComplete.Wait();
|
|||
|
actionComplete.Reset();
|
|||
|
|
|||
|
_invokePool.Release(actionComplete);
|
|||
|
}
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
_running = false;
|
|||
|
_signal.Set();
|
|||
|
|
|||
|
_thread.Join();
|
|||
|
_signal.Dispose();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|