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https://github.com/Ryujinx/Ryujinx.git
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34 lines
1.8 KiB
C#
34 lines
1.8 KiB
C#
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class PrimitiveTopologyConverter
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{
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public static PrimitiveType Convert(this PrimitiveTopology topology)
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{
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switch (topology)
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{
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case PrimitiveTopology.Points: return PrimitiveType.Points;
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case PrimitiveTopology.Lines: return PrimitiveType.Lines;
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case PrimitiveTopology.LineLoop: return PrimitiveType.LineLoop;
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case PrimitiveTopology.LineStrip: return PrimitiveType.LineStrip;
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case PrimitiveTopology.Triangles: return PrimitiveType.Triangles;
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case PrimitiveTopology.TriangleStrip: return PrimitiveType.TriangleStrip;
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case PrimitiveTopology.TriangleFan: return PrimitiveType.TriangleFan;
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case PrimitiveTopology.Quads: return PrimitiveType.Quads;
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case PrimitiveTopology.QuadStrip: return PrimitiveType.QuadStrip;
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case PrimitiveTopology.Polygon: return PrimitiveType.Polygon;
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case PrimitiveTopology.LinesAdjacency: return PrimitiveType.LinesAdjacency;
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case PrimitiveTopology.LineStripAdjacency: return PrimitiveType.LineStripAdjacency;
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case PrimitiveTopology.TrianglesAdjacency: return PrimitiveType.TrianglesAdjacency;
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case PrimitiveTopology.TriangleStripAdjacency: return PrimitiveType.TriangleStripAdjacency;
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case PrimitiveTopology.Patches: return PrimitiveType.Patches;
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}
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throw new ArgumentException($"Invalid primitive topology \"{topology}\".");
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}
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}
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}
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