1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-11 05:36:39 +00:00
Ryujinx/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheHeader.cs

43 lines
1.1 KiB
C#
Raw Normal View History

using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
{
/// <summary>
/// The header of a shader program in the guest cache.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x10)]
struct HostShaderCacheHeader
{
/// <summary>
/// The count of shaders defining this program.
/// </summary>
public byte Count;
/// <summary>
/// Unused/reserved.
/// </summary>
public byte Reserved1;
/// <summary>
/// Unused/reserved.
/// </summary>
public ushort Reserved2;
/// <summary>
/// Size of the shader binary.
/// </summary>
public int CodeSize;
/// <summary>
/// Create a new host shader cache header.
/// </summary>
/// <param name="count">The count of shaders defining this program</param>
/// <param name="codeSize">The size of the shader binary</param>
public HostShaderCacheHeader(byte count, int codeSize) : this()
{
Count = count;
CodeSize = codeSize;
}
}
}