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Ryujinx/Ryujinx.Graphics.Gpu/State/BlendState.cs

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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Color buffer blending parameters.
/// </summary>
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struct BlendState
{
#pragma warning disable CS0649
public Boolean32 SeparateAlpha;
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public BlendOp ColorOp;
public BlendFactor ColorSrcFactor;
public BlendFactor ColorDstFactor;
public BlendOp AlphaOp;
public BlendFactor AlphaSrcFactor;
public BlendFactor AlphaDstFactor;
public uint Padding;
#pragma warning restore CS0649
public static BlendState Default = new BlendState
{
ColorOp = BlendOp.Add,
ColorSrcFactor = BlendFactor.One,
ColorDstFactor = BlendFactor.Zero,
AlphaOp = BlendOp.Add,
AlphaSrcFactor = BlendFactor.One,
AlphaDstFactor = BlendFactor.Zero
};
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}
}