1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-19 00:16:39 +00:00
Ryujinx/Ryujinx.Graphics.Gpu/State/ShaderState.cs

38 lines
1.1 KiB
C#
Raw Normal View History

2019-10-13 07:02:07 +01:00
namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Graphics shader stage state.
/// </summary>
2019-10-13 07:02:07 +01:00
struct ShaderState
{
#pragma warning disable CS0649
2019-10-13 07:02:07 +01:00
public uint Control;
public uint Offset;
public uint Unknown0x8;
public int MaxRegisters;
public ShaderType Type;
public uint Unknown0x14;
public uint Unknown0x18;
public uint Unknown0x1c;
public uint Unknown0x20;
public uint Unknown0x24;
public uint Unknown0x28;
public uint Unknown0x2c;
public uint Unknown0x30;
public uint Unknown0x34;
public uint Unknown0x38;
public uint Unknown0x3c;
#pragma warning restore CS0649
2019-10-13 07:02:07 +01:00
/// <summary>
/// Unpacks shader enable information.
/// Must be ignored for vertex shaders, those are always enabled.
/// </summary>
/// <returns>True if the stage is enabled, false otherwise</returns>
2019-10-13 07:02:07 +01:00
public bool UnpackEnable()
{
return (Control & 1) != 0;
}
}
}