mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-10 13:41:42 +00:00
Forcibly enable threaded optimization on boot.
This commit is contained in:
parent
b1c3e01691
commit
1239c82d2f
8 changed files with 327 additions and 3 deletions
22
Ryujinx.Common/GraphicsDriver/DriverUtilities.cs
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22
Ryujinx.Common/GraphicsDriver/DriverUtilities.cs
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using System;
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namespace Ryujinx.Common.GraphicsDriver
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{
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public static class DriverUtilities
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{
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public static void ToggleOGLThreading(bool enabled)
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{
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Environment.SetEnvironmentVariable("mesa_glthread", enabled.ToString());
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Environment.SetEnvironmentVariable("__GL_THREADED_OPTIMIZATIONS", enabled ? "1" : "0");
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try
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{
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NVThreadedOptimization.SetThreadedOptimization(enabled);
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}
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catch
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{
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// NVAPI is not available, or couldn't change the application profile.
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}
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}
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}
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}
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11
Ryujinx.Common/GraphicsDriver/NVAPI/Nvapi.cs
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11
Ryujinx.Common/GraphicsDriver/NVAPI/Nvapi.cs
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namespace Ryujinx.Common.GraphicsDriver.NVAPI
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{
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enum Nvapi : uint
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{
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OglThreadControlId = 0x20C1221E,
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OglThreadControlDefault = 0,
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OglThreadControlEnable = 1,
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OglThreadControlDisable = 2
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}
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}
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42
Ryujinx.Common/GraphicsDriver/NVAPI/NvapiUnicodeString.cs
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Ryujinx.Common/GraphicsDriver/NVAPI/NvapiUnicodeString.cs
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@ -0,0 +1,42 @@
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Ryujinx.Common.GraphicsDriver.NVAPI
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{
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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public unsafe struct NvapiUnicodeString
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{
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public fixed byte Data[4096];
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public NvapiUnicodeString(string text)
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{
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Set(text);
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}
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public string Get()
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{
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fixed (byte* data = Data)
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{
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string text = Encoding.Unicode.GetString(data, 4096);
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int index = text.IndexOf('\0');
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if (index > -1)
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{
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text = text.Remove(index);
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}
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return text;
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}
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}
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public void Set(string text)
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{
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text += '\0';
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fixed (char* textPtr = text)
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fixed (byte* data = Data)
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{
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int written = Encoding.Unicode.GetBytes(textPtr, text.Length, data, 4096);
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}
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}
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}
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}
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17
Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsApplicationV4.cs
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17
Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsApplicationV4.cs
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.GraphicsDriver.NVAPI
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{
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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unsafe struct NvdrsApplicationV4
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{
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public uint Version;
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public uint IsPredefined;
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public NvapiUnicodeString AppName;
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public NvapiUnicodeString UserFriendlyName;
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public NvapiUnicodeString Launcher;
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public NvapiUnicodeString FileInFolder;
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public uint Flags;
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public NvapiUnicodeString CommandLine;
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}
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}
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16
Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsProfile.cs
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16
Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsProfile.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.GraphicsDriver.NVAPI
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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unsafe struct NvdrsProfile
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{
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public uint Version;
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public NvapiUnicodeString ProfileName;
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public uint GpuSupport;
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public uint IsPredefined;
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public uint NumOfApps;
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public uint NumOfSettings;
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}
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}
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49
Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs
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Ryujinx.Common/GraphicsDriver/NVAPI/NvdrsSetting.cs
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.GraphicsDriver.NVAPI
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{
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enum NvdrsSettingType : uint
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{
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NvdrsDwordType,
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NvdrsBinaryType,
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NvdrsStringType,
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NvdrsWstringType,
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}
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enum NvdrsSettingLocation : uint
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{
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NvdrsCurrentProfileLocation,
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NvdrsGlobalProfileLocation,
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NvdrsBaseProfileLocation,
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NvdrsDefaultProfileLocation,
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}
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[StructLayout(LayoutKind.Explicit, Size = 0x3020)]
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unsafe struct NvdrsSetting
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{
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[FieldOffset(0x0)]
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public uint Version;
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[FieldOffset(0x4)]
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public NvapiUnicodeString SettingName;
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[FieldOffset(0x1004)]
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public Nvapi SettingId;
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[FieldOffset(0x1008)]
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public NvdrsSettingType SettingType;
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[FieldOffset(0x100C)]
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public NvdrsSettingLocation SettingLocation;
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[FieldOffset(0x1010)]
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public uint IsCurrentPredefined;
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[FieldOffset(0x1014)]
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public uint IsPredefinedValid;
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[FieldOffset(0x1018)]
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public uint PredefinedValue;
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[FieldOffset(0x1018)]
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public NvapiUnicodeString PredefinedString;
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[FieldOffset(0x201C)]
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public uint CurrentValue;
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[FieldOffset(0x201C)]
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public NvapiUnicodeString CurrentString;
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}
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}
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163
Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs
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163
Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs
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using Ryujinx.Common.GraphicsDriver.NVAPI;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.GraphicsDriver
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{
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static class NVThreadedOptimization
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{
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private const string ProfileName = "Ryujinx Nvidia Profile";
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private const uint NvAPI_Initialize_ID = 0x0150E828;
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private const uint NvAPI_DRS_CreateSession_ID = 0x0694D52E;
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private const uint NvAPI_DRS_LoadSettings_ID = 0x375DBD6B;
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private const uint NvAPI_DRS_FindProfileByName_ID = 0x7E4A9A0B;
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private const uint NvAPI_DRS_CreateProfile_ID = 0x0CC176068;
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private const uint NvAPI_DRS_CreateApplication_ID = 0x4347A9DE;
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private const uint NvAPI_DRS_SetSetting_ID = 0x577DD202;
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private const uint NvAPI_DRS_SaveSettings_ID = 0xFCBC7E14;
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private const uint NvAPI_DRS_DestroySession_ID = 0x0DAD9CFF8;
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[DllImport("nvapi64")]
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private static extern IntPtr nvapi_QueryInterface(uint id);
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private delegate int NvAPI_InitializeDelegate();
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private static NvAPI_InitializeDelegate NvAPI_Initialize;
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private delegate int NvAPI_DRS_CreateSessionDelegate(out long handle);
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private static NvAPI_DRS_CreateSessionDelegate NvAPI_DRS_CreateSession;
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private delegate int NvAPI_DRS_LoadSettingsDelegate(long handle);
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private static NvAPI_DRS_LoadSettingsDelegate NvAPI_DRS_LoadSettings;
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private delegate int NvAPI_DRS_FindProfileByNameDelegate(long handle, NvapiUnicodeString profileName, out long profileHandle);
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private static NvAPI_DRS_FindProfileByNameDelegate NvAPI_DRS_FindProfileByName;
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private delegate int NvAPI_DRS_CreateProfileDelegate(long handle, ref NvdrsProfile profileInfo, out long profileHandle);
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private static NvAPI_DRS_CreateProfileDelegate NvAPI_DRS_CreateProfile;
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private delegate int NvAPI_DRS_CreateApplicationDelegate(long handle, long profileHandle, ref NvdrsApplicationV4 app);
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private static NvAPI_DRS_CreateApplicationDelegate NvAPI_DRS_CreateApplication;
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private delegate int NvAPI_DRS_SetSettingDelegate(long handle, long profileHandle, ref NvdrsSetting setting);
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private static NvAPI_DRS_SetSettingDelegate NvAPI_DRS_SetSetting;
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private delegate int NvAPI_DRS_SaveSettingsDelegate(long handle);
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private static NvAPI_DRS_SaveSettingsDelegate NvAPI_DRS_SaveSettings;
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private delegate int NvAPI_DRS_DestroySessionDelegate(long handle);
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private static NvAPI_DRS_DestroySessionDelegate NvAPI_DRS_DestroySession;
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private static bool _initialized;
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private static void Check(int status)
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{
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if (status != 0)
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{
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throw new Exception($"NVAPI Error: {status}");
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}
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}
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private static void Initialize()
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{
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if (!_initialized)
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{
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NvAPI_Initialize = NvAPI_Delegate<NvAPI_InitializeDelegate>(NvAPI_Initialize_ID);
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Check(NvAPI_Initialize());
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NvAPI_DRS_CreateSession = NvAPI_Delegate<NvAPI_DRS_CreateSessionDelegate>(NvAPI_DRS_CreateSession_ID);
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NvAPI_DRS_LoadSettings = NvAPI_Delegate<NvAPI_DRS_LoadSettingsDelegate>(NvAPI_DRS_LoadSettings_ID);
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NvAPI_DRS_FindProfileByName = NvAPI_Delegate<NvAPI_DRS_FindProfileByNameDelegate>(NvAPI_DRS_FindProfileByName_ID);
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NvAPI_DRS_CreateProfile = NvAPI_Delegate<NvAPI_DRS_CreateProfileDelegate>(NvAPI_DRS_CreateProfile_ID);
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NvAPI_DRS_CreateApplication = NvAPI_Delegate<NvAPI_DRS_CreateApplicationDelegate>(NvAPI_DRS_CreateApplication_ID);
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NvAPI_DRS_SetSetting = NvAPI_Delegate<NvAPI_DRS_SetSettingDelegate>(NvAPI_DRS_SetSetting_ID);
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NvAPI_DRS_SaveSettings = NvAPI_Delegate<NvAPI_DRS_SaveSettingsDelegate>(NvAPI_DRS_SaveSettings_ID);
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NvAPI_DRS_DestroySession = NvAPI_Delegate<NvAPI_DRS_DestroySessionDelegate>(NvAPI_DRS_DestroySession_ID);
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_initialized = true;
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}
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}
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private static uint MakeVersion<T>(uint version) where T : unmanaged
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{
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return (uint)Unsafe.SizeOf<T>() | version << 16;
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}
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public static unsafe void SetThreadedOptimization(bool enabled)
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{
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Initialize();
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uint targetValue = (uint)(enabled ? Nvapi.OglThreadControlEnable : Nvapi.OglThreadControlDisable);
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Check(NvAPI_Initialize());
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Check(NvAPI_DRS_CreateSession(out long handle));
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Check(NvAPI_DRS_LoadSettings(handle));
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long profileHandle;
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// Check if the profile already exists.
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int status = NvAPI_DRS_FindProfileByName(handle, new NvapiUnicodeString(ProfileName), out profileHandle);
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if (status != 0)
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{
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NvdrsProfile profile = new NvdrsProfile {
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Version = MakeVersion<NvdrsProfile>(1),
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IsPredefined = 0,
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GpuSupport = uint.MaxValue
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};
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profile.ProfileName.Set(ProfileName);
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Check(NvAPI_DRS_CreateProfile(handle, ref profile, out profileHandle));
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NvdrsApplicationV4 application = new NvdrsApplicationV4
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{
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Version = MakeVersion<NvdrsApplicationV4>(4),
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IsPredefined = 0,
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Flags = 3 // IsMetro, IsCommandLine
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};
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application.AppName.Set("Ryujinx.exe");
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application.UserFriendlyName.Set("Ryujinx");
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application.Launcher.Set("");
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application.FileInFolder.Set("");
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Check(NvAPI_DRS_CreateApplication(handle, profileHandle, ref application));
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}
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NvdrsSetting setting = new NvdrsSetting
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{
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Version = MakeVersion<NvdrsSetting>(1),
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SettingId = Nvapi.OglThreadControlId,
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SettingType = NvdrsSettingType.NvdrsDwordType,
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SettingLocation = NvdrsSettingLocation.NvdrsCurrentProfileLocation,
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IsCurrentPredefined = 0,
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IsPredefinedValid = 0,
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CurrentValue = targetValue,
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PredefinedValue = targetValue
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};
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Check(NvAPI_DRS_SetSetting(handle, profileHandle, ref setting));
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Check(NvAPI_DRS_SaveSettings(handle));
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NvAPI_DRS_DestroySession(handle);
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}
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private static T NvAPI_Delegate<T>(uint id) where T : class
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{
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IntPtr ptr = nvapi_QueryInterface(id);
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if (ptr != IntPtr.Zero)
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{
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return Marshal.GetDelegateForFunctionPointer(ptr, typeof(T)) as T;
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}
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else
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{
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return null;
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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using ARMeilleure.Translation.PTC;
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using Gtk;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.System;
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using Ryujinx.Common.SystemInfo;
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// Logging system information.
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PrintSystemInfo();
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// Force dedicated GPU if we can.
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ForceDedicatedGpu.Nvidia();
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// Enable OGL multithreading on the driver, when available.
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DriverUtilities.ToggleOGLThreading(true);
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// Initialize Gtk.
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Application.Init();
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@ -147,9 +154,6 @@ namespace Ryujinx
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UserErrorDialog.CreateUserErrorDialog(UserError.NoKeys);
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}
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// Force dedicated GPU if we can.
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ForceDedicatedGpu.Nvidia();
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// Show the main window UI.
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MainWindow mainWindow = new MainWindow();
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mainWindow.Show();
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