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Fix behaviour when an analog trigger is assigned to a button. (#790)
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@ -170,7 +170,7 @@ namespace Ryujinx.UI.Input
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{
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{
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int axis = controllerInputId - ControllerInputId.Axis0;
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int axis = controllerInputId - ControllerInputId.Axis0;
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return Math.Abs(joystickState.GetAxis(axis)) > Deadzone;
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return joystickState.GetAxis(axis) > TriggerThreshold;
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}
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}
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else if (controllerInputId <= ControllerInputId.Hat2Right)
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else if (controllerInputId <= ControllerInputId.Hat2Right)
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{
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{
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