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Cubemap array support (#649)

This commit is contained in:
BaronKiko 2019-03-17 22:55:02 +00:00 committed by jduncanator
parent efebd8f94d
commit 1b2e430e88

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@ -165,6 +165,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
data.Length, data.Length,
data); data);
break; break;
// Cube map arrays are just 2D texture arrays with 6 entries
// per cube map so we can handle them in the same way
case TextureTarget.TextureCubeMapArray:
case TextureTarget.Texture2DArray: case TextureTarget.Texture2DArray:
GL.CompressedTexImage3D( GL.CompressedTexImage3D(
target, target,
@ -263,6 +266,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
type, type,
data); data);
break; break;
// Cube map arrays are just 2D texture arrays with 6 entries
// per cube map so we can handle them in the same way
case TextureTarget.TextureCubeMapArray:
case TextureTarget.Texture2DArray: case TextureTarget.Texture2DArray:
GL.TexImage3D( GL.TexImage3D(
target, target,