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Update IAudioOut.cs (#51)

Little improvements, sound looks a little better...
This commit is contained in:
Ac_K 2018-03-02 05:06:05 +01:00 committed by gdkchan
parent 65e04e9854
commit 1d71e33171

View file

@ -1,4 +1,4 @@
using ChocolArm64.Memory;
using ChocolArm64.Memory;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.Core.OsHle.Ipc;
using OpenTK.Audio;
@ -39,7 +39,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
//IAudioOut
private AudioOutState State = AudioOutState.Stopped;
private Queue<long> KeysQueue = new Queue<long>();
private Queue<long> BufferIdQueue = new Queue<long>();
//OpenAL
private bool OpenALInstalled = true;
@ -71,7 +71,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
OpenALInstalled = false;
}
if (OpenALInstalled) AL.Listener(ALListenerf.Gain, (float)8.0); //Add more gain to it
if (OpenALInstalled) AL.Listener(ALListenerf.Gain, 8.0f); //Add more gain to it
}
return 0;
@ -88,6 +88,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
AL.SourceStop(Source);
AL.DeleteSource(Source);
AL.DeleteBuffers(1, ref Buffer);
}
State = AudioOutState.Stopped;
}
@ -99,9 +100,8 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
{
long BufferId = Context.RequestData.ReadInt64();
KeysQueue.Enqueue(BufferId);
byte[] AudioOutBuffer = AMemoryHelper.ReadBytes(Context.Memory, Context.Request.SendBuff[0].Position, sizeof(long) * 5);
using (MemoryStream MS = new MemoryStream(AudioOutBuffer))
{
BinaryReader Reader = new BinaryReader(MS);
@ -111,6 +111,10 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
long SizeDataInSampleBuffer = Reader.ReadInt64();
long OffsetDataInSampleBuffer = Reader.ReadInt64();
if (SizeDataInSampleBuffer > 0)
{
BufferIdQueue.Enqueue(BufferId);
byte[] AudioSampleBuffer = AMemoryHelper.ReadBytes(Context.Memory, PointerSampleBuffer + OffsetDataInSampleBuffer, (int)SizeDataInSampleBuffer);
if (OpenALInstalled)
@ -118,11 +122,23 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
if (AudioCtx == null) //Needed to call the instance of AudioContext()
return 0;
Buffer = AL.GenBuffer();
AL.BufferData(Buffer, ALFormat.Stereo16, AudioSampleBuffer, AudioSampleBuffer.Length, 48000);
Source = AL.GenSource();
Buffer = AL.GenBuffer();
AL.BufferData(Buffer, ALFormat.Stereo16, AudioSampleBuffer, AudioSampleBuffer.Length, 48000);
AL.SourceQueueBuffer(Source, Buffer);
AL.SourcePlay(Source);
int State;
do AL.GetSource(Source, ALGetSourcei.SourceState, out State);
while ((ALSourceState)State == ALSourceState.Playing);
AL.SourceStop(Source);
AL.SourceUnqueueBuffer(Buffer);
AL.DeleteSource(Source);
AL.DeleteBuffers(1, ref Buffer);
}
}
}
@ -140,25 +156,19 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
public long GetReleasedAudioOutBuffer(ServiceCtx Context)
{
long TempKey = 0;
int ReleasedBuffersCount = 0;
if (KeysQueue.Count > 0) TempKey = KeysQueue.Dequeue();
AMemoryHelper.WriteBytes(Context.Memory, Context.Request.ReceiveBuff[0].Position, BitConverter.GetBytes(TempKey));
int ReleasedBuffersCount = 1;
Context.ResponseData.Write(ReleasedBuffersCount);
if (OpenALInstalled)
for(int i = 0; i < BufferIdQueue.Count; i++)
{
if (AudioCtx == null) //Needed to call the instance of AudioContext()
return 0;
long BufferId = BufferIdQueue.Dequeue();
AL.SourcePlay(Source);
int[] FreeBuffers = AL.SourceUnqueueBuffers(Source, 1);
AL.DeleteBuffers(FreeBuffers);
AMemoryHelper.WriteBytes(Context.Memory, Context.Request.ReceiveBuff[0].Position + (8 * i), BitConverter.GetBytes(BufferId));
ReleasedBuffersCount++;
}
Context.ResponseData.Write(ReleasedBuffersCount);
return 0;
}