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Always declare even in bad state on GLSL
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1 changed files with 2 additions and 6 deletions
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@ -512,13 +512,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
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if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
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{
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{
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IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
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IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
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IoDefinition secondOutput = outputs.ElementAtOrDefault(1);
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if (firstOutput.Location + 1 == secondOutput.Location)
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DeclareOutputDualSourceBlendAttribute(context, firstOutput.Location);
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{
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outputs = outputs.Skip(2);
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DeclareOutputDualSourceBlendAttribute(context, firstOutput.Location);
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outputs = outputs.Skip(2);
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}
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}
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}
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foreach (var ioDefinition in outputs)
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foreach (var ioDefinition in outputs)
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