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Support 3D ASTC textures (using 2D blocks)
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parent
6b13c5b439
commit
23b8a86d35
2 changed files with 6 additions and 15 deletions
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@ -257,7 +257,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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data,
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data,
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_info.FormatInfo.BlockWidth,
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_info.FormatInfo.BlockWidth,
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_info.FormatInfo.BlockHeight,
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_info.FormatInfo.BlockHeight,
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1,
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_info.Width,
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_info.Width,
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_info.Height,
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_info.Height,
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_depth,
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_depth,
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@ -51,7 +51,6 @@ namespace Ryujinx.Graphics.Texture.Astc
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Span<byte> data,
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Span<byte> data,
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int blockWidth,
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int blockWidth,
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int blockHeight,
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int blockHeight,
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int blockDepth,
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int width,
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int width,
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int height,
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int height,
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int depth,
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int depth,
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@ -64,17 +63,6 @@ namespace Ryujinx.Graphics.Texture.Astc
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{
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{
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BinaryReader binReader = new BinaryReader(inputStream);
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BinaryReader binReader = new BinaryReader(inputStream);
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if (blockWidth > 12 || blockHeight > 12)
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{
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throw new AstcDecoderException("Invalid block size.");
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}
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if (blockDepth != 1 || depth != 1)
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{
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// TODO: Support 3D textures.
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throw new NotImplementedException("3D compressed textures are not unsupported.");
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}
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using (MemoryStream outputStream = new MemoryStream())
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using (MemoryStream outputStream = new MemoryStream())
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{
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{
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int blockIndex = 0;
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int blockIndex = 0;
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@ -83,6 +71,9 @@ namespace Ryujinx.Graphics.Texture.Astc
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for (int l = 0; l < levels; l++)
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for (int l = 0; l < levels; l++)
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{
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{
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int sliceSize = width * height * 4;
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for (int k = 0; k < depth; k++)
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for (int j = 0; j < height; j += blockHeight)
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for (int j = 0; j < height; j += blockHeight)
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for (int i = 0; i < width; i += blockWidth)
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for (int i = 0; i < width; i += blockWidth)
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{
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{
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@ -100,7 +91,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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int decompressedWidth = Math.Min(blockWidth, width - i);
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int decompressedWidth = Math.Min(blockWidth, width - i);
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int decompressedHeight = Math.Min(blockHeight, height - j);
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int decompressedHeight = Math.Min(blockHeight, height - j);
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int baseOffset = mipOffset + (j * width + i) * 4;
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int baseOffset = mipOffset + k * sliceSize + (j * width + i) * 4;
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for (int jj = 0; jj < decompressedHeight; jj++)
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for (int jj = 0; jj < decompressedHeight; jj++)
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{
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{
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@ -116,10 +107,11 @@ namespace Ryujinx.Graphics.Texture.Astc
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blockIndex++;
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blockIndex++;
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}
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}
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mipOffset += width * height * 4;
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mipOffset += sliceSize * depth;
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width = Math.Max(1, width >> 1);
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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height = Math.Max(1, height >> 1);
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depth = Math.Max(1, depth >> 1);
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}
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}
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decoded = outputStream.ToArray();
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decoded = outputStream.ToArray();
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