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Correct BPP of buffer to texture copies (#1670)

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gdkchan 2020-11-06 14:37:05 -03:00 committed by GitHub
parent a89b81a812
commit 24dbfc0fe6
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@ -2,7 +2,6 @@ using Ryujinx.Common;
using Ryujinx.Graphics.Gpu.State; using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Texture; using Ryujinx.Graphics.Texture;
using System; using System;
using System.Runtime.Intrinsics;
namespace Ryujinx.Graphics.Gpu.Engine namespace Ryujinx.Graphics.Gpu.Engine
{ {
@ -17,24 +16,21 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="cbp">Copy command parameters</param> /// <param name="cbp">Copy command parameters</param>
/// <param name="tex">Texture to compare</param> /// <param name="tex">Texture to compare</param>
/// <param name="linear">True if the texture is linear, false if block linear</param> /// <param name="linear">True if the texture is linear, false if block linear</param>
/// <param name="bpp">Texture bytes per pixel</param>
/// <param name="stride">Texture stride</param> /// <param name="stride">Texture stride</param>
/// <returns></returns> /// <returns></returns>
private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int bpp, int stride) private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int stride)
{ {
if (linear) if (linear)
{ {
int alignWidth = StrideAlignment / bpp;
return tex.RegionX == 0 && return tex.RegionX == 0 &&
tex.RegionY == 0 && tex.RegionY == 0 &&
stride / bpp == BitUtils.AlignUp(cbp.XCount, alignWidth); stride == BitUtils.AlignUp(cbp.XCount, StrideAlignment);
} }
else else
{ {
int alignWidth = GobAlignment / bpp;
return tex.RegionX == 0 && return tex.RegionX == 0 &&
tex.RegionY == 0 && tex.RegionY == 0 &&
tex.Width == BitUtils.AlignUp(cbp.XCount, alignWidth) && tex.Width == BitUtils.AlignUp(cbp.XCount, GobAlignment) &&
tex.Height == cbp.YCount; tex.Height == cbp.YCount;
} }
} }
@ -64,9 +60,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (copy2D) if (copy2D)
{ {
// Buffer to texture copy. // Buffer to texture copy.
int srcBpp = swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize();
int dstBpp = swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize();
var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture); var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture); var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
@ -77,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
srcLinear, srcLinear,
src.MemoryLayout.UnpackGobBlocksInY(), src.MemoryLayout.UnpackGobBlocksInY(),
src.MemoryLayout.UnpackGobBlocksInZ(), src.MemoryLayout.UnpackGobBlocksInZ(),
srcBpp); 1);
var dstCalculator = new OffsetCalculator( var dstCalculator = new OffsetCalculator(
dst.Width, dst.Width,
@ -86,7 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
dstLinear, dstLinear,
dst.MemoryLayout.UnpackGobBlocksInY(), dst.MemoryLayout.UnpackGobBlocksInY(),
dst.MemoryLayout.UnpackGobBlocksInZ(), dst.MemoryLayout.UnpackGobBlocksInZ(),
dstBpp); 1);
ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack()); ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack()); ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
@ -97,8 +90,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true); ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray(); Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride); bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, cbp.SrcStride);
bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride); bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, cbp.DstStride);
if (completeSource && completeDest) if (completeSource && completeDest)
{ {
@ -127,10 +120,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
1, 1,
1, 1,
1, 1,
srcBpp, 1,
src.MemoryLayout.UnpackGobBlocksInY(), src.MemoryLayout.UnpackGobBlocksInY(),
src.MemoryLayout.UnpackGobBlocksInZ(), src.MemoryLayout.UnpackGobBlocksInZ(),
src.MemoryLayout.UnpackGobBlocksInX(), 1,
new SizeInfo((int)target.Size), new SizeInfo((int)target.Size),
srcSpan); srcSpan);
} }
@ -174,16 +167,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
return true; return true;
} }
bool _ = srcBpp switch Convert<byte>(dstSpan, srcSpan);
{
1 => Convert<byte>(dstSpan, srcSpan),
2 => Convert<ushort>(dstSpan, srcSpan),
4 => Convert<uint>(dstSpan, srcSpan),
8 => Convert<ulong>(dstSpan, srcSpan),
12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
};
_context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan); _context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
} }