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Implement gl_ClipDistance on the shader generator (#680)

* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes

* Handle unknown attribute loads aswell
This commit is contained in:
gdkchan 2019-04-24 20:09:01 -03:00 committed by jduncanator
parent 156a32b4d0
commit 26be1cb4e2
2 changed files with 46 additions and 28 deletions

View file

@ -28,20 +28,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static Dictionary<int, BuiltInAttribute> _builtInAttributes =
new Dictionary<int, BuiltInAttribute>()
{
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
{ AttributeConsts.InstanceId, new BuiltInAttribute("instance", VariableType.S32) },
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) }
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
{ AttributeConsts.InstanceId, new BuiltInAttribute("instance", VariableType.S32) },
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) }
};
private Dictionary<AstOperand, string> _locals;
@ -172,7 +180,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
return DefaultNames.UndefinedName;
//TODO: Warn about unknown built-in attribute.
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
}
public static string GetUbName(GalShaderType shaderType, int slot)

View file

@ -2,19 +2,27 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
static class AttributeConsts
{
public const int Layer = 0x064;
public const int PointSize = 0x06c;
public const int PositionX = 0x070;
public const int PositionY = 0x074;
public const int PositionZ = 0x078;
public const int PositionW = 0x07c;
public const int PointCoordX = 0x2e0;
public const int PointCoordY = 0x2e4;
public const int TessCoordX = 0x2f0;
public const int TessCoordY = 0x2f4;
public const int InstanceId = 0x2f8;
public const int VertexId = 0x2fc;
public const int FrontFacing = 0x3fc;
public const int Layer = 0x064;
public const int PointSize = 0x06c;
public const int PositionX = 0x070;
public const int PositionY = 0x074;
public const int PositionZ = 0x078;
public const int PositionW = 0x07c;
public const int ClipDistance0 = 0x2c0;
public const int ClipDistance1 = 0x2c4;
public const int ClipDistance2 = 0x2c8;
public const int ClipDistance3 = 0x2cc;
public const int ClipDistance4 = 0x2d0;
public const int ClipDistance5 = 0x2d4;
public const int ClipDistance6 = 0x2d8;
public const int ClipDistance7 = 0x2dc;
public const int PointCoordX = 0x2e0;
public const int PointCoordY = 0x2e4;
public const int TessCoordX = 0x2f0;
public const int TessCoordY = 0x2f4;
public const int InstanceId = 0x2f8;
public const int VertexId = 0x2fc;
public const int FrontFacing = 0x3fc;
public const int UserAttributesCount = 32;
public const int UserAttributeBase = 0x80;