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Fix incorrect GPU GL blend func values (#1612)
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2 changed files with 10 additions and 10 deletions
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@ -9,9 +9,9 @@ namespace Ryujinx.Graphics.GAL
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Maximum,
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AddGl = 0x8006,
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SubtractGl = 0x8007,
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ReverseSubtractGl = 0x8008,
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MinimumGl = 0x800a,
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MaximumGl = 0x800b
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MinimumGl = 0x8007,
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MaximumGl = 0x8008,
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SubtractGl = 0x800a,
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ReverseSubtractGl = 0x800b
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}
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}
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@ -104,18 +104,18 @@ namespace Ryujinx.Graphics.OpenGL
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case BlendOp.Add:
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case BlendOp.AddGl:
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return BlendEquationMode.FuncAdd;
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case BlendOp.Subtract:
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case BlendOp.SubtractGl:
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return BlendEquationMode.FuncSubtract;
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case BlendOp.ReverseSubtract:
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case BlendOp.ReverseSubtractGl:
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return BlendEquationMode.FuncReverseSubtract;
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case BlendOp.Minimum:
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case BlendOp.MinimumGl:
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return BlendEquationMode.Min;
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case BlendOp.Maximum:
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case BlendOp.MaximumGl:
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return BlendEquationMode.Max;
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case BlendOp.Subtract:
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case BlendOp.SubtractGl:
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return BlendEquationMode.FuncSubtract;
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case BlendOp.ReverseSubtract:
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case BlendOp.ReverseSubtractGl:
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return BlendEquationMode.FuncReverseSubtract;
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}
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(BlendOp)} enum value: {op}.");
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