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Volume Hotkeys (#3500)
* Initial GTK implementation * Less messy and Avalonia imp * Move clamping to HLE and streamline imps * Make viewmodel update consistent * Fix rebase and add an english locale. Co-authored-by: Mary-nyan <mary@mary.zone>
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45ce540b9b
commit
358a781639
9 changed files with 98 additions and 5 deletions
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@ -58,6 +58,8 @@ namespace Ryujinx.Ava
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private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
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private const int TargetFps = 60;
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private const float VolumeDelta = 0.05f;
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private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
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private readonly long _ticksPerFrame;
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@ -73,6 +75,7 @@ namespace Ryujinx.Ava
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private bool _isStopped;
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private bool _isActive;
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private long _lastCursorMoveTime;
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private float _newVolume;
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private long _ticks = 0;
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private KeyboardHotkeyState _prevHotkeyState;
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@ -1003,6 +1006,18 @@ namespace Ryujinx.Ava
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GraphicsConfig.ResScale =
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(MaxResolutionScale + GraphicsConfig.ResScale - 2) % MaxResolutionScale + 1;
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break;
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case KeyboardHotkeyState.VolumeUp:
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_newVolume = MathF.Round((Device.GetVolume() + VolumeDelta), 2);
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Device.SetVolume(_newVolume);
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_parent.ViewModel.Volume = Device.GetVolume();
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break;
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case KeyboardHotkeyState.VolumeDown:
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_newVolume = MathF.Round((Device.GetVolume() - VolumeDelta), 2);
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Device.SetVolume(_newVolume);
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_parent.ViewModel.Volume = Device.GetVolume();
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break;
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case KeyboardHotkeyState.None:
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(_keyboardInterface as AvaloniaKeyboard).Clear();
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break;
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@ -1068,6 +1083,14 @@ namespace Ryujinx.Ava
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{
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state = KeyboardHotkeyState.ResScaleDown;
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}
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else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeUp))
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{
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state = KeyboardHotkeyState.VolumeUp;
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}
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else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeDown))
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{
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state = KeyboardHotkeyState.VolumeDown;
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}
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return state;
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}
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@ -589,5 +589,7 @@
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"SettingsAppRequiredRestartMessage": "Ryujinx Restart Required",
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"SettingsGpuBackendRestartMessage": "Graphics Backend or Gpu settings have been modified. This will require a restart to be applied",
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"SettingsGpuBackendRestartSubMessage": "Do you want to restart now?",
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"SettingsTabHotkeysVolumeUpHotkey": "Increase Volume:",
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"SettingsTabHotkeysVolumeDownHotkey": "Decrease Volume:",
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"VolumeShort": "Vol"
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}
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@ -9,6 +9,8 @@
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Pause,
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ToggleMute,
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ResScaleUp,
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ResScaleDown
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ResScaleDown,
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VolumeUp,
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VolumeDown
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}
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}
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@ -257,6 +257,22 @@
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TextAlignment="Center" />
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</ToggleButton>
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</StackPanel>
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<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
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<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysVolumeUpHotkey}" Width="230" />
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<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
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<TextBlock
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Text="{Binding KeyboardHotkeys.VolumeUp, Mode=TwoWay, Converter={StaticResource Key}}"
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TextAlignment="Center" />
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</ToggleButton>
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</StackPanel>
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<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
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<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysVolumeDownHotkey}" Width="230" />
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<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
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<TextBlock
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Text="{Binding KeyboardHotkeys.VolumeDown, Mode=TwoWay, Converter={StaticResource Key}}"
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TextAlignment="Center" />
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</ToggleButton>
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</StackPanel>
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</StackPanel>
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</Border>
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</ScrollViewer>
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@ -9,5 +9,7 @@
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public Key ToggleMute { get; set; }
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public Key ResScaleUp { get; set; }
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public Key ResScaleDown { get; set; }
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public Key VolumeUp { get; set; }
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public Key VolumeDown { get; set; }
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}
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}
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@ -124,7 +124,7 @@ namespace Ryujinx.HLE
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public void SetVolume(float volume)
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{
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System.SetVolume(volume);
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System.SetVolume(Math.Clamp(volume, 0, 1));
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}
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public float GetVolume()
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@ -14,7 +14,7 @@ namespace Ryujinx.Ui.Common.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 40;
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public const int CurrentVersion = 41;
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/// <summary>
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/// Version of the configuration file format
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@ -677,7 +677,9 @@ namespace Ryujinx.Ui.Common.Configuration
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ShowUi = Key.F4,
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Pause = Key.F5,
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ResScaleUp = Key.Unbound,
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ResScaleDown = Key.Unbound
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ResScaleDown = Key.Unbound,
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VolumeUp = Key.Unbound,
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VolumeDown = Key.Unbound
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};
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Hid.InputConfig.Value = new List<InputConfig>
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{
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@ -1156,6 +1158,24 @@ namespace Ryujinx.Ui.Common.Configuration
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 41)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 41.");
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configurationFileFormat.Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
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Screenshot = configurationFileFormat.Hotkeys.Screenshot,
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ShowUi = configurationFileFormat.Hotkeys.ShowUi,
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Pause = configurationFileFormat.Hotkeys.Pause,
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ToggleMute = configurationFileFormat.Hotkeys.ToggleMute,
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ResScaleUp = configurationFileFormat.Hotkeys.ResScaleUp,
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ResScaleDown = configurationFileFormat.Hotkeys.ResScaleDown,
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VolumeUp = Key.Unbound,
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VolumeDown = Key.Unbound
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};
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}
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Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
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Graphics.ResScale.Value = configurationFileFormat.ResScale;
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Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
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@ -35,6 +35,7 @@ namespace Ryujinx.Ui
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private const int SwitchPanelHeight = 720;
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private const int TargetFps = 60;
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private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
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private const float VolumeDelta = 0.05f;
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public ManualResetEvent WaitEvent { get; set; }
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public NpadManager NpadManager { get; }
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@ -57,6 +58,7 @@ namespace Ryujinx.Ui
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private readonly long _ticksPerFrame;
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private long _ticks = 0;
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private float _newVolume;
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private readonly Stopwatch _chrono;
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@ -643,6 +645,20 @@ namespace Ryujinx.Ui
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(MaxResolutionScale + GraphicsConfig.ResScale - 2) % MaxResolutionScale + 1;
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}
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if (currentHotkeyState.HasFlag(KeyboardHotkeyState.VolumeUp) &&
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!_prevHotkeyState.HasFlag(KeyboardHotkeyState.VolumeUp))
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{
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_newVolume = MathF.Round((Device.GetVolume() + VolumeDelta), 2);
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Device.SetVolume(_newVolume);
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}
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if (currentHotkeyState.HasFlag(KeyboardHotkeyState.VolumeDown) &&
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!_prevHotkeyState.HasFlag(KeyboardHotkeyState.VolumeDown))
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{
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_newVolume = MathF.Round((Device.GetVolume() - VolumeDelta), 2);
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Device.SetVolume(_newVolume);
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}
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_prevHotkeyState = currentHotkeyState;
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}
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@ -675,7 +691,9 @@ namespace Ryujinx.Ui
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Pause = 1 << 3,
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ToggleMute = 1 << 4,
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ResScaleUp = 1 << 5,
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ResScaleDown = 1 << 6
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ResScaleDown = 1 << 6,
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VolumeUp = 1 << 7,
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VolumeDown = 1 << 8
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}
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private KeyboardHotkeyState GetHotkeyState()
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@ -717,6 +735,16 @@ namespace Ryujinx.Ui
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state |= KeyboardHotkeyState.ResScaleDown;
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}
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if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeUp))
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{
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state |= KeyboardHotkeyState.VolumeUp;
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}
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if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeDown))
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{
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state |= KeyboardHotkeyState.VolumeDown;
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}
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return state;
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}
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}
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