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Data should not be public for nvapi unicode string

This commit is contained in:
riperiperi 2021-04-14 23:27:12 +01:00
parent 9e68f5026e
commit 3f126487ab

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@ -6,7 +6,7 @@ namespace Ryujinx.Common.GraphicsDriver.NVAPI
[StructLayout(LayoutKind.Sequential, Pack = 4)] [StructLayout(LayoutKind.Sequential, Pack = 4)]
public unsafe struct NvapiUnicodeString public unsafe struct NvapiUnicodeString
{ {
public fixed byte Data[4096]; private fixed byte _data[4096];
public NvapiUnicodeString(string text) public NvapiUnicodeString(string text)
{ {
@ -15,7 +15,7 @@ namespace Ryujinx.Common.GraphicsDriver.NVAPI
public string Get() public string Get()
{ {
fixed (byte* data = Data) fixed (byte* data = _data)
{ {
string text = Encoding.Unicode.GetString(data, 4096); string text = Encoding.Unicode.GetString(data, 4096);
@ -33,7 +33,7 @@ namespace Ryujinx.Common.GraphicsDriver.NVAPI
{ {
text += '\0'; text += '\0';
fixed (char* textPtr = text) fixed (char* textPtr = text)
fixed (byte* data = Data) fixed (byte* data = _data)
{ {
int written = Encoding.Unicode.GetBytes(textPtr, text.Length, data, 4096); int written = Encoding.Unicode.GetBytes(textPtr, text.Length, data, 4096);
} }