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Add seamless cubemap flag in sampler parameters. (#1658)
* Add seamless cubemap flag in sampler parameters. * Check for the extension
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5 changed files with 44 additions and 21 deletions
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@ -5,6 +5,8 @@ namespace Ryujinx.Graphics.GAL
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public MinFilter MinFilter { get; }
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public MagFilter MagFilter { get; }
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public bool SeamlessCubemap { get; }
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public AddressMode AddressU { get; }
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public AddressMode AddressV { get; }
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public AddressMode AddressP { get; }
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@ -22,6 +24,7 @@ namespace Ryujinx.Graphics.GAL
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public SamplerCreateInfo(
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MinFilter minFilter,
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MagFilter magFilter,
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bool seamlessCubemap,
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AddressMode addressU,
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AddressMode addressV,
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AddressMode addressP,
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@ -35,6 +38,7 @@ namespace Ryujinx.Graphics.GAL
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{
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MinFilter = minFilter;
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MagFilter = magFilter;
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SeamlessCubemap = seamlessCubemap;
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AddressU = addressU;
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AddressV = addressV;
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AddressP = addressP;
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@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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MinFilter minFilter = descriptor.UnpackMinFilter();
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MagFilter magFilter = descriptor.UnpackMagFilter();
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bool seamlessCubemap = descriptor.UnpackSeamlessCubemap();
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AddressMode addressU = descriptor.UnpackAddressU();
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AddressMode addressV = descriptor.UnpackAddressV();
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AddressMode addressP = descriptor.UnpackAddressP();
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@ -49,6 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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HostSampler = context.Renderer.CreateSampler(new SamplerCreateInfo(
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minFilter,
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magFilter,
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seamlessCubemap,
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addressU,
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addressV,
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addressP,
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@ -184,6 +184,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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return MinFilter.Nearest;
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}
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/// <summary>
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/// Unpacks the seamless cubemap flag.
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/// </summary>
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/// <returns>The seamless cubemap flag</returns>
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public bool UnpackSeamlessCubemap()
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{
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return (Word1 & (1 << 9)) != 0;
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}
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/// <summary>
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/// Unpacks the reduction filter, used with texture minification linear filtering.
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/// This describes how the final value will be computed from neighbouring pixels.
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@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.OpenGL
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private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
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private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
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private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
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private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
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private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
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private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
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@ -31,6 +32,7 @@ namespace Ryujinx.Graphics.OpenGL
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public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
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public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
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public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
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public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
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public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
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public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
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@ -14,6 +14,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
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GL.SamplerParameter(Handle, SamplerParameterName.TextureMinFilter, (int)info.MinFilter.Convert());
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GL.SamplerParameter(Handle, SamplerParameterName.TextureMagFilter, (int)info.MagFilter.Convert());
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if (HwCapabilities.SupportsSeamlessCubemapPerTexture)
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{
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GL.SamplerParameter(Handle, (SamplerParameterName)ArbSeamlessCubemapPerTexture.TextureCubeMapSeamless, info.SeamlessCubemap ? 1 : 0);
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}
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GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapS, (int)info.AddressU.Convert());
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GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapT, (int)info.AddressV.Convert());
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GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapR, (int)info.AddressP.Convert());
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