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UI: Multithreaded Updater (#2031)

* Use multiple threads to download different chunks of an update simultaneously. This reduces time to complete the download significantly.

* Remove dirty-flag check (for test purposes)

* Clean up updater code.

* Include fallback to single-threaded updater if mt fails

* Reduce connection count to 4.

* Improve fallback on error.
Correct issue where data was missing during download due to total build size not being cleanly divisble by the connection count.
Cleaned up unnecessary code.

* Add missing return statements

* Fix alignment

* Alignment

* More alignment

* Rely on content-range request instead of xml/json size property.

* Re-instate dirty checking and version checking to move into review stage.

* Address comments

* Address comments

* Comments

* Comments

* Final...?

* final final

* final final final nit

* Use Array.Copy as requested by rip

* Updated some names for clarity.

* Move addition into for loop (to shorten line width)

* Add missing semicolon -- forgot to stage :9
This commit is contained in:
sharmander 2021-02-22 15:48:45 -05:00 committed by GitHub
parent 9bda7b4699
commit 4e26aed816
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 173 additions and 7 deletions

View file

@ -73,7 +73,7 @@ namespace Ryujinx.Modules
SecondaryText.Text = "";
_restartQuery = true;
_ = Updater.UpdateRyujinx(this, _buildUrl);
Updater.UpdateRyujinx(this, _buildUrl);
}
}

View file

@ -7,11 +7,13 @@ using Ryujinx.Common.Logging;
using Ryujinx.Ui;
using Ryujinx.Ui.Widgets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.NetworkInformation;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Modules
@ -23,11 +25,13 @@ namespace Ryujinx.Modules
private static readonly string HomeDir = AppDomain.CurrentDomain.BaseDirectory;
private static readonly string UpdateDir = Path.Combine(Path.GetTempPath(), "Ryujinx", "update");
private static readonly string UpdatePublishDir = Path.Combine(UpdateDir, "publish");
private static readonly int ConnectionCount = 4;
private static string _jobId;
private static string _buildVer;
private static string _platformExt;
private static string _buildUrl;
private static long _buildSize;
private const string AppveyorApiUrl = "https://ci.appveyor.com/api";
@ -38,18 +42,30 @@ namespace Ryujinx.Modules
Running = true;
mainWindow.UpdateMenuItem.Sensitive = false;
int artifactIndex = -1;
// Detect current platform
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
_platformExt = "osx_x64.zip";
artifactIndex = 1;
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
_platformExt = "win_x64.zip";
artifactIndex = 2;
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
_platformExt = "linux_x64.tar.gz";
artifactIndex = 0;
}
if (artifactIndex == -1)
{
GtkDialog.CreateErrorDialog("Your platform is not supported!");
return;
}
Version newVersion;
@ -72,6 +88,7 @@ namespace Ryujinx.Modules
{
using (WebClient jsonClient = new WebClient())
{
// Fetch latest build information
string fetchedJson = await jsonClient.DownloadStringTaskAsync($"{AppveyorApiUrl}/projects/gdkchan/ryujinx/branch/master");
JObject jsonRoot = JObject.Parse(fetchedJson);
JToken buildToken = jsonRoot["build"];
@ -125,12 +142,32 @@ namespace Ryujinx.Modules
return;
}
// Fetch build size information to learn chunk sizes.
using (WebClient buildSizeClient = new WebClient())
{
try
{
buildSizeClient.Headers.Add("Range", "bytes=0-0");
await buildSizeClient.DownloadDataTaskAsync(new Uri(_buildUrl));
string contentRange = buildSizeClient.ResponseHeaders["Content-Range"];
_buildSize = long.Parse(contentRange.Substring(contentRange.IndexOf('/') + 1));
}
catch (Exception ex)
{
Logger.Warning?.Print(LogClass.Application, ex.Message);
Logger.Warning?.Print(LogClass.Application, "Couldn't determine build size for update, will use single-threaded updater");
_buildSize = -1;
}
}
// Show a message asking the user if they want to update
UpdateDialog updateDialog = new UpdateDialog(mainWindow, newVersion, _buildUrl);
updateDialog.Show();
}
public static async Task UpdateRyujinx(UpdateDialog updateDialog, string downloadUrl)
public static void UpdateRyujinx(UpdateDialog updateDialog, string downloadUrl)
{
// Empty update dir, although it shouldn't ever have anything inside it
if (Directory.Exists(UpdateDir))
@ -147,6 +184,126 @@ namespace Ryujinx.Modules
updateDialog.ProgressBar.Value = 0;
updateDialog.ProgressBar.MaxValue = 100;
if (_buildSize >= 0)
{
DoUpdateWithMultipleThreads(updateDialog, downloadUrl, updateFile);
}
else
{
DoUpdateWithSingleThread(updateDialog, downloadUrl, updateFile);
}
}
private static void DoUpdateWithMultipleThreads(UpdateDialog updateDialog, string downloadUrl, string updateFile)
{
// Multi-Threaded Updater
long chunkSize = _buildSize / ConnectionCount;
long remainderChunk = _buildSize % ConnectionCount;
int completedRequests = 0;
int totalProgressPercentage = 0;
int[] progressPercentage = new int[ConnectionCount];
List<byte[]> list = new List<byte[]>(ConnectionCount);
List<WebClient> webClients = new List<WebClient>(ConnectionCount);
for (int i = 0; i < ConnectionCount; i++)
{
list.Add(new byte[0]);
}
for (int i = 0; i < ConnectionCount; i++)
{
using (WebClient client = new WebClient())
{
webClients.Add(client);
if (i == ConnectionCount - 1)
{
client.Headers.Add("Range", $"bytes={chunkSize * i}-{(chunkSize * (i + 1) - 1) + remainderChunk}");
}
else
{
client.Headers.Add("Range", $"bytes={chunkSize * i}-{chunkSize * (i + 1) - 1}");
}
client.DownloadProgressChanged += (_, args) =>
{
int index = (int)args.UserState;
Interlocked.Add(ref totalProgressPercentage, -1 * progressPercentage[index]);
Interlocked.Exchange(ref progressPercentage[index], args.ProgressPercentage);
Interlocked.Add(ref totalProgressPercentage, args.ProgressPercentage);
updateDialog.ProgressBar.Value = totalProgressPercentage / ConnectionCount;
};
client.DownloadDataCompleted += (_, args) =>
{
int index = (int)args.UserState;
if (args.Cancelled)
{
webClients[index].Dispose();
return;
}
list[index] = args.Result;
Interlocked.Increment(ref completedRequests);
if (Interlocked.Equals(completedRequests, ConnectionCount))
{
byte[] mergedFileBytes = new byte[_buildSize];
for (int connectionIndex = 0, destinationOffset = 0; connectionIndex < ConnectionCount; connectionIndex++)
{
Array.Copy(list[connectionIndex], 0, mergedFileBytes, destinationOffset, list[connectionIndex].Length);
destinationOffset += list[connectionIndex].Length;
}
File.WriteAllBytes(updateFile, mergedFileBytes);
try
{
InstallUpdate(updateDialog, updateFile);
}
catch (Exception e)
{
Logger.Warning?.Print(LogClass.Application, e.Message);
Logger.Warning?.Print(LogClass.Application, $"Multi-Threaded update failed, falling back to single-threaded updater.");
DoUpdateWithSingleThread(updateDialog, downloadUrl, updateFile);
return;
}
}
};
try
{
client.DownloadDataAsync(new Uri(downloadUrl), i);
}
catch (WebException ex)
{
Logger.Warning?.Print(LogClass.Application, ex.Message);
Logger.Warning?.Print(LogClass.Application, $"Multi-Threaded update failed, falling back to single-threaded updater.");
for (int j = 0; j < webClients.Count; j++)
{
webClients[j].CancelAsync();
}
DoUpdateWithSingleThread(updateDialog, downloadUrl, updateFile);
return;
}
}
}
}
private static void DoUpdateWithSingleThread(UpdateDialog updateDialog, string downloadUrl, string updateFile)
{
// Single-Threaded Updater
using (WebClient client = new WebClient())
{
client.DownloadProgressChanged += (_, args) =>
@ -154,9 +311,18 @@ namespace Ryujinx.Modules
updateDialog.ProgressBar.Value = args.ProgressPercentage;
};
await client.DownloadFileTaskAsync(downloadUrl, updateFile);
client.DownloadDataCompleted += (_, args) =>
{
File.WriteAllBytes(updateFile, args.Result);
InstallUpdate(updateDialog, updateFile);
};
client.DownloadDataAsync(new Uri(downloadUrl));
}
}
private static async void InstallUpdate(UpdateDialog updateDialog, string updateFile)
{
// Extract Update
updateDialog.MainText.Text = "Extracting Update...";
updateDialog.ProgressBar.Value = 0;