diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
index aa1f6a2bf..6f03dc5df 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
@@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Texture;
using System;
+using System.Runtime.Intrinsics;
namespace Ryujinx.Graphics.Gpu.Engine
{
@@ -10,28 +11,39 @@ namespace Ryujinx.Graphics.Gpu.Engine
private const int StrideAlignment = 32;
private const int GobAlignment = 64;
+ enum CopyFlags
+ {
+ SrcLinear = 1 << 7,
+ DstLinear = 1 << 8,
+ MultiLineEnable = 1 << 9,
+ RemapEnable = 1 << 10
+ }
+
///
/// Determine if a buffer-to-texture region covers the entirety of a texture.
///
/// Copy command parameters
/// Texture to compare
/// True if the texture is linear, false if block linear
+ /// Texture bytes per pixel
/// Texture stride
///
- private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int stride)
+ private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int bpp, int stride)
{
if (linear)
{
+ int alignWidth = StrideAlignment / bpp;
return tex.RegionX == 0 &&
tex.RegionY == 0 &&
- stride == BitUtils.AlignUp(cbp.XCount, StrideAlignment);
+ stride / bpp == BitUtils.AlignUp(cbp.XCount, alignWidth);
}
else
{
+ int alignWidth = GobAlignment / bpp;
return tex.RegionX == 0 &&
tex.RegionY == 0 &&
- tex.Width == BitUtils.AlignUp(cbp.XCount, GobAlignment) &&
- tex.Height == cbp.YCount;
+ tex.Width == BitUtils.AlignUp(cbp.XCount, alignWidth) &&
+ tex.Height == cbp.YCount;
}
}
@@ -46,9 +58,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
var swizzle = state.Get(MethodOffset.CopyBufferSwizzle);
- bool srcLinear = (argument & (1 << 7)) != 0;
- bool dstLinear = (argument & (1 << 8)) != 0;
- bool copy2D = (argument & (1 << 9)) != 0;
+ CopyFlags copyFlags = (CopyFlags)argument;
+
+ bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear);
+ bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear);
+ bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable);
+ bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable);
int size = cbp.XCount;
@@ -60,6 +75,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (copy2D)
{
// Buffer to texture copy.
+ int srcBpp = remap ? swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize() : 1;
+ int dstBpp = remap ? swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize() : 1;
+
var dst = state.Get(MethodOffset.CopyBufferDstTexture);
var src = state.Get(MethodOffset.CopyBufferSrcTexture);
@@ -70,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
srcLinear,
src.MemoryLayout.UnpackGobBlocksInY(),
src.MemoryLayout.UnpackGobBlocksInZ(),
- 1);
+ srcBpp);
var dstCalculator = new OffsetCalculator(
dst.Width,
@@ -79,7 +97,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
dstLinear,
dst.MemoryLayout.UnpackGobBlocksInY(),
dst.MemoryLayout.UnpackGobBlocksInZ(),
- 1);
+ dstBpp);
ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
@@ -90,8 +108,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
ReadOnlySpan srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
Span dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
- bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, cbp.SrcStride);
- bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, cbp.DstStride);
+ bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride);
+ bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride);
if (completeSource && completeDest)
{
@@ -120,7 +138,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
1,
1,
1,
- 1,
+ srcBpp,
src.MemoryLayout.UnpackGobBlocksInY(),
src.MemoryLayout.UnpackGobBlocksInZ(),
1,
@@ -167,7 +185,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
return true;
}
- Convert(dstSpan, srcSpan);
+ bool _ = srcBpp switch
+ {
+ 1 => Convert(dstSpan, srcSpan),
+ 2 => Convert(dstSpan, srcSpan),
+ 4 => Convert(dstSpan, srcSpan),
+ 8 => Convert(dstSpan, srcSpan),
+ 12 => Convert(dstSpan, srcSpan),
+ 16 => Convert>(dstSpan, srcSpan),
+ _ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
+ };
_context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
}