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Fix Vi managed and stray layers open/close/destroy (#3438)

* Fix Vi managed and stray layers open/close/destroy

* OpenLayer should set the state to ManagedOpened
This commit is contained in:
gdkchan 2022-07-06 13:37:36 -03:00 committed by GitHub
parent f7ef6364b7
commit 55e97959b9
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 137 additions and 52 deletions

View file

@ -217,7 +217,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
// CreateManagedDisplayLayer() -> u64
public ResultCode CreateManagedDisplayLayer(ServiceCtx context)
{
context.Device.System.SurfaceFlinger.CreateLayer(_pid, out long layerId);
context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, _pid);
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
context.ResponseData.Write(layerId);
@ -238,8 +238,8 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
// CreateManagedDisplaySeparableLayer() -> (u64, u64)
public ResultCode CreateManagedDisplaySeparableLayer(ServiceCtx context)
{
context.Device.System.SurfaceFlinger.CreateLayer(_pid, out long displayLayerId);
context.Device.System.SurfaceFlinger.CreateLayer(_pid, out long recordingLayerId);
context.Device.System.SurfaceFlinger.CreateLayer(out long displayLayerId, _pid);
context.Device.System.SurfaceFlinger.CreateLayer(out long recordingLayerId, _pid);
context.Device.System.SurfaceFlinger.SetRenderLayer(displayLayerId);
context.ResponseData.Write(displayLayerId);

View file

@ -0,0 +1,10 @@
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum LayerState
{
NotInitialized,
ManagedClosed,
ManagedOpened,
Stray
}
}

View file

@ -11,6 +11,8 @@ using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
using ResultCode = Ryujinx.HLE.HOS.Services.Vi.ResultCode;
class SurfaceFlinger : IConsumerListener, IDisposable
{
private const int TargetFps = 60;
@ -45,6 +47,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
public BufferItemConsumer Consumer;
public BufferQueueCore Core;
public ulong Owner;
public LayerState State;
}
private class TextureCallbackInformation
@ -92,24 +95,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
}
}
public IGraphicBufferProducer OpenLayer(ulong pid, long layerId)
{
bool needCreate;
lock (Lock)
{
needCreate = GetLayerByIdLocked(layerId) == null;
}
if (needCreate)
{
CreateLayerFromId(pid, layerId);
}
return GetProducerByLayerId(layerId);
}
public IGraphicBufferProducer CreateLayer(ulong pid, out long layerId)
public IGraphicBufferProducer CreateLayer(out long layerId, ulong pid, LayerState initialState = LayerState.ManagedClosed)
{
layerId = 1;
@ -124,12 +110,12 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
}
}
CreateLayerFromId(pid, layerId);
CreateLayerFromId(pid, layerId, initialState);
return GetProducerByLayerId(layerId);
}
private void CreateLayerFromId(ulong pid, long layerId)
private void CreateLayerFromId(ulong pid, long layerId, LayerState initialState)
{
lock (Lock)
{
@ -148,39 +134,129 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
Producer = producer,
Consumer = new BufferItemConsumer(_device, consumer, 0, -1, false, this),
Core = core,
Owner = pid
Owner = pid,
State = initialState
});
}
}
public bool CloseLayer(long layerId)
public ResultCode OpenLayer(ulong pid, long layerId, out IBinder producer)
{
Layer layer = GetLayerByIdLocked(layerId);
if (layer == null || layer.State != LayerState.ManagedClosed)
{
producer = null;
return ResultCode.InvalidArguments;
}
layer.State = LayerState.ManagedOpened;
producer = layer.Producer;
return ResultCode.Success;
}
public ResultCode CloseLayer(long layerId)
{
lock (Lock)
{
Layer layer = GetLayerByIdLocked(layerId);
if (layer != null)
if (layer == null)
{
HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to close layer {layerId}");
return ResultCode.InvalidValue;
}
bool removed = _layers.Remove(layerId);
CloseLayer(layerId, layer);
// If the layer was removed and the current in use, we need to change the current layer in use.
if (removed && RenderLayerId == layerId)
return ResultCode.Success;
}
}
public ResultCode DestroyManagedLayer(long layerId)
{
lock (Lock)
{
Layer layer = GetLayerByIdLocked(layerId);
if (layer == null)
{
// If no layer is availaible, reset to default value.
if (_layers.Count == 0)
{
SetRenderLayer(0);
}
else
{
SetRenderLayer(_layers.Last().Key);
}
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy managed layer {layerId} (not found)");
return ResultCode.InvalidValue;
}
return removed;
if (layer.State != LayerState.ManagedClosed && layer.State != LayerState.ManagedOpened)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy managed layer {layerId} (permission denied)");
return ResultCode.PermissionDenied;
}
HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
if (_layers.Remove(layerId) && layer.State == LayerState.ManagedOpened)
{
CloseLayer(layerId, layer);
}
return ResultCode.Success;
}
}
public ResultCode DestroyStrayLayer(long layerId)
{
lock (Lock)
{
Layer layer = GetLayerByIdLocked(layerId);
if (layer == null)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy stray layer {layerId} (not found)");
return ResultCode.InvalidValue;
}
if (layer.State != LayerState.Stray)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy stray layer {layerId} (permission denied)");
return ResultCode.PermissionDenied;
}
HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
if (_layers.Remove(layerId))
{
CloseLayer(layerId, layer);
}
return ResultCode.Success;
}
}
private void CloseLayer(long layerId, Layer layer)
{
// If the layer was removed and the current in use, we need to change the current layer in use.
if (RenderLayerId == layerId)
{
// If no layer is availaible, reset to default value.
if (_layers.Count == 0)
{
SetRenderLayer(0);
}
else
{
SetRenderLayer(_layers.Last().Key);
}
}
if (layer.State == LayerState.ManagedOpened)
{
layer.State = LayerState.ManagedClosed;
}
}

View file

@ -35,7 +35,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
ulong pid = context.Device.System.AppletState.AppletResourceUserIds.GetData<ulong>((int)appletResourceUserId);
context.Device.System.SurfaceFlinger.CreateLayer(pid, out long layerId);
context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, pid);
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
context.ResponseData.Write(layerId);
@ -49,9 +49,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
{
long layerId = context.RequestData.ReadInt64();
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
return ResultCode.Success;
return context.Device.System.SurfaceFlinger.DestroyManagedLayer(layerId);
}
[CommandHipc(2012)] // 7.0.0+

View file

@ -237,7 +237,12 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
long userId = context.RequestData.ReadInt64();
ulong parcelPtr = context.Request.ReceiveBuff[0].Position;
IBinder producer = context.Device.System.SurfaceFlinger.OpenLayer(context.Request.HandleDesc.PId, layerId);
ResultCode result = context.Device.System.SurfaceFlinger.OpenLayer(context.Request.HandleDesc.PId, layerId, out IBinder producer);
if (result != ResultCode.Success)
{
return result;
}
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
@ -260,9 +265,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
{
long layerId = context.RequestData.ReadInt64();
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
return ResultCode.Success;
return context.Device.System.SurfaceFlinger.CloseLayer(layerId);
}
[CommandHipc(2030)]
@ -275,7 +278,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
ulong parcelPtr = context.Request.ReceiveBuff[0].Position;
// TODO: support multi display.
IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(0, out long layerId);
IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, 0, LayerState.Stray);
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
@ -299,9 +302,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
{
long layerId = context.RequestData.ReadInt64();
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
return ResultCode.Success;
return context.Device.System.SurfaceFlinger.DestroyStrayLayer(layerId);
}
[CommandHipc(2101)]