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ui: Disallow checking for updates while emulation active (#3886)

* Disallow updating while game is running

* Reflected change on Avalonia

* Git has gone wonky

* Fix accidental indent
This commit is contained in:
Ethan Page 2022-12-04 14:17:11 -05:00 committed by GitHub
parent 17a1cab5d2
commit 5c0fb0cec3
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2 changed files with 4 additions and 0 deletions

View file

@ -266,6 +266,7 @@ namespace Ryujinx.Ava.Ui.Windows
return; return;
} }
CanUpdate = false;
ViewModel.LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance["LoadingHeading"], AppHost.Device.Application.TitleName) : titleName; ViewModel.LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance["LoadingHeading"], AppHost.Device.Application.TitleName) : titleName;
ViewModel.TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName; ViewModel.TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName;
@ -371,6 +372,7 @@ namespace Ryujinx.Ava.Ui.Windows
ViewModel.ShowContent = true; ViewModel.ShowContent = true;
ViewModel.ShowLoadProgress = false; ViewModel.ShowLoadProgress = false;
ViewModel.IsLoadingIndeterminate = false; ViewModel.IsLoadingIndeterminate = false;
CanUpdate = true;
Cursor = Cursor.Default; Cursor = Cursor.Default;
if (MainContent.Content != _mainViewContent) if (MainContent.Content != _mainViewContent)

View file

@ -862,6 +862,7 @@ namespace Ryujinx.Ui
_gameLoaded = true; _gameLoaded = true;
_actionMenu.Sensitive = true; _actionMenu.Sensitive = true;
UpdateMenuItem.Sensitive = false;
_lastScannedAmiiboId = ""; _lastScannedAmiiboId = "";
@ -1333,6 +1334,7 @@ namespace Ryujinx.Ui
_pauseEmulation.Sensitive = false; _pauseEmulation.Sensitive = false;
_resumeEmulation.Sensitive = false; _resumeEmulation.Sensitive = false;
UpdateMenuItem.Sensitive = true;
RendererWidget?.Exit(); RendererWidget?.Exit();
} }