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Fix a memory corruption in SoundIO wrapper (#742)

This fix audio slowdown on Unix based platforms where soundio will try
to switch to mono because of the invalid data written.
This commit is contained in:
Thomas Guillemard 2019-08-19 22:28:14 +02:00 committed by GitHub
parent 16aa2cfd62
commit 5c44c9600f
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@ -64,7 +64,7 @@ namespace SoundIOSharp
get { unsafe { return new SoundIOChannelLayout ((IntPtr) ((void*) ((IntPtr) handle + layout_offset))); } } get { unsafe { return new SoundIOChannelLayout ((IntPtr) ((void*) ((IntPtr) handle + layout_offset))); } }
set { set {
unsafe { unsafe {
Buffer.MemoryCopy ((void*)((IntPtr)handle + layout_offset), (void*)value.Handle, Buffer.MemoryCopy ((void*)value.Handle, (void*)((IntPtr)handle + layout_offset),
Marshal.SizeOf<SoundIoChannelLayout> (), Marshal.SizeOf<SoundIoChannelLayout> ()); Marshal.SizeOf<SoundIoChannelLayout> (), Marshal.SizeOf<SoundIoChannelLayout> ());
} }
} }