mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-11 04:36:40 +00:00
Clamp controller sticks to circle, instead of square (#2493)
* clamp controller sticks to circle, instead of square * fix deadzone * addressed comments
This commit is contained in:
parent
ff5df5d8a1
commit
5ceaf344ce
1 changed files with 42 additions and 24 deletions
|
@ -343,28 +343,6 @@ namespace Ryujinx.Input.HLE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static short ClampAxis(float value)
|
|
||||||
{
|
|
||||||
if (value <= -short.MaxValue)
|
|
||||||
{
|
|
||||||
return -short.MaxValue;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return (short)(value * short.MaxValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
private static JoystickPosition ApplyDeadzone(float x, float y, float deadzone)
|
|
||||||
{
|
|
||||||
return new JoystickPosition
|
|
||||||
{
|
|
||||||
Dx = ClampAxis(MathF.Abs(x) > deadzone ? x : 0.0f),
|
|
||||||
Dy = ClampAxis(MathF.Abs(y) > deadzone ? y : 0.0f)
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public GamepadInput GetHLEInputState()
|
public GamepadInput GetHLEInputState()
|
||||||
{
|
{
|
||||||
GamepadInput state = new GamepadInput();
|
GamepadInput state = new GamepadInput();
|
||||||
|
@ -400,13 +378,53 @@ namespace Ryujinx.Input.HLE
|
||||||
(float leftAxisX, float leftAxisY) = State.GetStick(StickInputId.Left);
|
(float leftAxisX, float leftAxisY) = State.GetStick(StickInputId.Left);
|
||||||
(float rightAxisX, float rightAxisY) = State.GetStick(StickInputId.Right);
|
(float rightAxisX, float rightAxisY) = State.GetStick(StickInputId.Right);
|
||||||
|
|
||||||
state.LStick = ApplyDeadzone(leftAxisX, leftAxisY, controllerConfig.DeadzoneLeft);
|
state.LStick = ClampToCircle(ApplyDeadzone(leftAxisX, leftAxisY, controllerConfig.DeadzoneLeft));
|
||||||
state.RStick = ApplyDeadzone(rightAxisX, rightAxisY, controllerConfig.DeadzoneRight);
|
state.RStick = ClampToCircle(ApplyDeadzone(rightAxisX, rightAxisY, controllerConfig.DeadzoneRight));
|
||||||
}
|
}
|
||||||
|
|
||||||
return state;
|
return state;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private static JoystickPosition ApplyDeadzone(float x, float y, float deadzone)
|
||||||
|
{
|
||||||
|
return new JoystickPosition
|
||||||
|
{
|
||||||
|
Dx = ClampAxis(MathF.Abs(x) > deadzone ? x : 0.0f),
|
||||||
|
Dy = ClampAxis(MathF.Abs(y) > deadzone ? y : 0.0f)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private static short ClampAxis(float value)
|
||||||
|
{
|
||||||
|
if (value <= -short.MaxValue)
|
||||||
|
{
|
||||||
|
return -short.MaxValue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return (short)(value * short.MaxValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
private static JoystickPosition ClampToCircle(JoystickPosition position)
|
||||||
|
{
|
||||||
|
Vector2 point = new Vector2(position.Dx, position.Dy);
|
||||||
|
|
||||||
|
if (point.Length() > short.MaxValue)
|
||||||
|
{
|
||||||
|
point = point / point.Length() * short.MaxValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
return new JoystickPosition
|
||||||
|
{
|
||||||
|
Dx = (int)point.X,
|
||||||
|
Dy = (int)point.Y
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
public SixAxisInput GetHLEMotionState(bool isJoyconRightPair = false)
|
public SixAxisInput GetHLEMotionState(bool isJoyconRightPair = false)
|
||||||
{
|
{
|
||||||
float[] orientationForHLE = new float[9];
|
float[] orientationForHLE = new float[9];
|
||||||
|
|
Loading…
Reference in a new issue