diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
index 9b61ef4a6..2660e5286 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
@@ -116,6 +116,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
///
private ZipArchive _cacheArchive;
+ public bool IsReadOnly { get; }
+
///
/// Immutable copy of the hash table.
///
@@ -167,6 +169,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
_hashType = hashType;
_version = version;
_hashTable = new HashSet();
+ IsReadOnly = CacheHelper.IsArchiveReadOnly(GetArchivePath());
Load();
@@ -230,6 +233,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// Entries to remove from the manifest
public void RemoveManifestEntriesAsync(HashSet entries)
{
+ if (IsReadOnly)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, "Trying to remove manifest entries on a read-only cache, ignoring.");
+
+ return;
+ }
+
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.RemoveManifestEntries,
@@ -308,6 +318,20 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
string archivePath = GetArchivePath();
+ if (IsReadOnly)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, $"Cache collection archive in read-only, archiving task skipped.");
+
+ return;
+ }
+
+ if (CacheHelper.IsArchiveReadOnly(archivePath))
+ {
+ Logger.Warning?.Print(LogClass.Gpu, $"Cache collection archive in use, archiving task skipped.");
+
+ return;
+ }
+
// Open the zip in read/write.
_cacheArchive = ZipFile.Open(archivePath, ZipArchiveMode.Update);
@@ -446,6 +470,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// The value to cache
public void AddValue(ref Hash128 keyHash, byte[] value)
{
+ if (IsReadOnly)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, "Trying to add {keyHash} on a read-only cache, ignoring.");
+
+ return;
+ }
+
Debug.Assert(value != null);
bool isAlreadyPresent;
@@ -488,6 +519,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// The value to cache
public void ReplaceValue(ref Hash128 keyHash, byte[] value)
{
+ if (IsReadOnly)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, "Trying to replace {keyHash} on a read-only cache, ignoring.");
+
+ return;
+ }
+
Debug.Assert(value != null);
// Only queue file change operations
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs
index d10e46711..d109f1cd6 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs
@@ -496,5 +496,27 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
}
}
}
+
+ public static bool IsArchiveReadOnly(string archivePath)
+ {
+ FileInfo info = new FileInfo(archivePath);
+
+ if (!info.Exists)
+ {
+ return false;
+ }
+
+ try
+ {
+ using (FileStream stream = info.Open(FileMode.Open, FileAccess.Read, FileShare.None))
+ {
+ return false;
+ }
+ }
+ catch (IOException)
+ {
+ return true;
+ }
+ }
}
}
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs
index ca0070fdc..1ac37704a 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheManager.cs
@@ -1,9 +1,7 @@
using Ryujinx.Common;
-using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
using System;
using System.Collections.Generic;
-using System.IO;
namespace Ryujinx.Graphics.Gpu.Shader.Cache
{
@@ -31,6 +29,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
///
private const ulong GuestCacheVersion = 1759;
+ public bool IsReadOnly => _guestProgramCache.IsReadOnly || _hostProgramCache.IsReadOnly;
+
///
/// Create a new cache manager instance
///
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs
index 965287b54..839853c07 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheMigration.cs
@@ -146,7 +146,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
string guestBaseCacheDirectory = CacheHelper.GenerateCachePath(baseCacheDirectory, CacheGraphicsApi.Guest, "", "program");
string hostBaseCacheDirectory = CacheHelper.GenerateCachePath(baseCacheDirectory, graphicsApi, shaderProvider, "host");
- if (CacheHelper.TryReadManifestHeader(CacheHelper.GetManifestPath(guestBaseCacheDirectory), out CacheManifestHeader header))
+ string guestArchivePath = CacheHelper.GetArchivePath(guestBaseCacheDirectory);
+ string hostArchivePath = CacheHelper.GetArchivePath(hostBaseCacheDirectory);
+
+ bool isReadOnly = CacheHelper.IsArchiveReadOnly(guestArchivePath) || CacheHelper.IsArchiveReadOnly(hostArchivePath);
+
+ if (!isReadOnly && CacheHelper.TryReadManifestHeader(CacheHelper.GetManifestPath(guestBaseCacheDirectory), out CacheManifestHeader header))
{
if (NeedHashRecompute(header.Version, out ulong newVersion))
{
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index a04affc20..d28d73620 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -61,7 +61,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
_cacheManager = new CacheManager(CacheGraphicsApi.OpenGL, CacheHashType.XxHash128, "glsl", GraphicsConfig.TitleId, ShaderCodeGenVersion);
- HashSet invalidEntries = new HashSet();
+ bool isReadOnly = _cacheManager.IsReadOnly;
+
+ HashSet invalidEntries = null;
+
+ if (isReadOnly)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, "Loading shader cache in read-only mode (cache in use by another program!)");
+ }
+ else
+ {
+ invalidEntries = new HashSet();
+ }
ReadOnlySpan guestProgramList = _cacheManager.GetGuestProgramList();
@@ -84,7 +95,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
Logger.Error?.Print(LogClass.Gpu, $"Ignoring orphan shader hash {key} in cache (is the cache incomplete?)");
// Should not happen, but if someone messed with the cache it's better to catch it.
- invalidEntries.Add(key);
+ invalidEntries?.Add(key);
continue;
}
@@ -141,15 +152,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
// As the host program was invalidated, save the new entry in the cache.
hostProgramBinary = HostShaderCacheEntry.Create(hostProgram.GetBinary(), new ShaderCodeHolder[] { shader });
- if (hasHostCache)
+ if (!isReadOnly)
{
- _cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
- }
- else
- {
- Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
+ if (hasHostCache)
+ {
+ _cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
+ }
+ else
+ {
+ Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
- _cacheManager.AddHostProgram(ref key, hostProgramBinary);
+ _cacheManager.AddHostProgram(ref key, hostProgramBinary);
+ }
}
}
@@ -270,15 +284,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
// As the host program was invalidated, save the new entry in the cache.
hostProgramBinary = HostShaderCacheEntry.Create(hostProgram.GetBinary(), shaders);
- if (hasHostCache)
+ if (!isReadOnly)
{
- _cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
- }
- else
- {
- Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
+ if (hasHostCache)
+ {
+ _cacheManager.ReplaceHostProgram(ref key, hostProgramBinary);
+ }
+ else
+ {
+ Logger.Warning?.Print(LogClass.Gpu, $"Add missing host shader {key} in cache (is the cache incomplete?)");
- _cacheManager.AddHostProgram(ref key, hostProgramBinary);
+ _cacheManager.AddHostProgram(ref key, hostProgramBinary);
+ }
}
}
@@ -286,10 +303,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
- // Remove entries that are broken in the cache
- _cacheManager.RemoveManifestEntries(invalidEntries);
- _cacheManager.FlushToArchive();
- _cacheManager.Synchronize();
+ if (!isReadOnly)
+ {
+ // Remove entries that are broken in the cache
+ _cacheManager.RemoveManifestEntries(invalidEntries);
+ _cacheManager.FlushToArchive();
+ _cacheManager.Synchronize();
+ }
Logger.Info?.Print(LogClass.Gpu, "Shader cache loaded.");
}
@@ -343,12 +363,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
sharedMemorySize);
bool isShaderCacheEnabled = _cacheManager != null;
+ bool isShaderCacheReadOnly = false;
Hash128 programCodeHash = default;
GuestShaderCacheEntry[] shaderCacheEntries = null;
if (isShaderCacheEnabled)
{
+ isShaderCacheReadOnly = _cacheManager.IsReadOnly;
+
// Compute hash and prepare data for shader disk cache comparison.
shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(_context.MemoryManager, shaderContexts);
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries);
@@ -378,7 +401,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (isShaderCacheEnabled)
{
_cpProgramsDiskCache.Add(programCodeHash, cpShader);
- _cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries), hostProgramBinary);
+
+ if (!isShaderCacheReadOnly)
+ {
+ _cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries), hostProgramBinary);
+ }
}
}
@@ -447,12 +474,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
shaderContexts[4] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Fragment, addresses.Fragment);
bool isShaderCacheEnabled = _cacheManager != null;
+ bool isShaderCacheReadOnly = false;
Hash128 programCodeHash = default;
GuestShaderCacheEntry[] shaderCacheEntries = null;
if (isShaderCacheEnabled)
{
+ isShaderCacheReadOnly = _cacheManager.IsReadOnly;
+
// Compute hash and prepare data for shader disk cache comparison.
shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(_context.MemoryManager, shaderContexts);
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries, tfd);
@@ -504,7 +534,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (isShaderCacheEnabled)
{
_gpProgramsDiskCache.Add(programCodeHash, gpShaders);
- _cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries, tfd), hostProgramBinary);
+
+ if (!isShaderCacheReadOnly)
+ {
+ _cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries, tfd), hostProgramBinary);
+ }
}
}