mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 10:21:43 +00:00
Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
This commit is contained in:
parent
7795b662a9
commit
70fcba39de
22 changed files with 209 additions and 117 deletions
17
.github/workflows/build.yml
vendored
17
.github/workflows/build.yml
vendored
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@ -40,7 +40,7 @@ jobs:
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- uses: actions/setup-dotnet@v4
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with:
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global-json-file: global.json
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- name: Overwrite csc problem matcher
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run: echo "::add-matcher::.github/csc.json"
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@ -49,6 +49,16 @@ jobs:
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run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
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shell: bash
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- name: Change config filename
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run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
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shell: bash
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if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
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- name: Change config filename for macOS
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run: sed -r -i '' 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
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shell: bash
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if: github.event_name == 'pull_request' && matrix.os == 'macOS-latest'
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- name: Build
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run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
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@ -135,6 +145,11 @@ jobs:
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id: git_short_hash
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run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
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- name: Change config filename
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run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
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shell: bash
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if: github.event_name == 'pull_request'
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- name: Publish macOS Ryujinx.Ava
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run: |
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./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
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2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
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@ -85,6 +85,7 @@ jobs:
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sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
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sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
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sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
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sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
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shell: bash
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- name: Create output dir
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@ -186,6 +187,7 @@ jobs:
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sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
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sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
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sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
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sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
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shell: bash
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- name: Publish macOS Ryujinx.Ava
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@ -4,7 +4,7 @@ Name=Ryujinx
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Type=Application
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Icon=Ryujinx
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Exec=Ryujinx.sh %f
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Comment=Plays Nintendo Switch applications
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Comment=A Nintendo Switch Emulator
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GenericName=Nintendo Switch Emulator
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Terminal=false
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Categories=Game;Emulator;
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2
distribution/linux/Ryujinx.sh
Normal file → Executable file
2
distribution/linux/Ryujinx.sh
Normal file → Executable file
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@ -17,4 +17,4 @@ if command -v gamemoderun > /dev/null 2>&1; then
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COMMAND="$COMMAND gamemoderun"
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fi
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$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
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$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
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@ -665,7 +665,7 @@ namespace Ryujinx.Modules
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return false;
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}
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if (Program.Version.Contains("dirty") || !ReleaseInformation.IsValid())
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if (Program.Version.Contains("dirty") || !ReleaseInformation.IsValid)
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{
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if (showWarnings)
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{
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@ -683,7 +683,7 @@ namespace Ryujinx.Modules
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#else
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if (showWarnings)
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{
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if (ReleaseInformation.IsFlatHubBuild())
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if (ReleaseInformation.IsFlatHubBuild)
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{
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Dispatcher.UIThread.InvokeAsync(() =>
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ContentDialogHelper.CreateWarningDialog(
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@ -35,7 +35,7 @@ namespace Ryujinx.Ava
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public static void Main(string[] args)
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{
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Version = ReleaseInformation.GetVersion();
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Version = ReleaseInformation.Version;
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if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
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{
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@ -125,8 +125,8 @@ namespace Ryujinx.Ava
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public static void ReloadConfig()
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{
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
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string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
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string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
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// Now load the configuration as the other subsystems are now registered
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if (File.Exists(localConfigurationPath))
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@ -357,7 +357,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool OpenBcatSaveDirectoryEnabled => !SelectedApplication.ControlHolder.ByteSpan.IsZeros() && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
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public bool CreateShortcutEnabled => !ReleaseInformation.IsFlatHubBuild();
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public bool CreateShortcutEnabled => !ReleaseInformation.IsFlatHubBuild;
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public string LoadHeading
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{
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@ -1350,7 +1350,12 @@ namespace Ryujinx.Ava.UI.ViewModels
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public void OpenLogsFolder()
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{
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string logPath = Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "Logs");
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string logPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
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if (ReleaseInformation.IsValid)
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{
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logPath = Path.Combine(AppDataManager.BaseDirPath, "Logs");
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}
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new DirectoryInfo(logPath).Create();
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@ -1,4 +1,5 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using System;
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using System.IO;
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@ -6,8 +7,8 @@ namespace Ryujinx.Common.Configuration
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{
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public static class AppDataManager
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{
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public const string DefaultBaseDir = "Ryujinx";
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public const string DefaultPortableDir = "portable";
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private const string DefaultBaseDir = "Ryujinx";
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private const string DefaultPortableDir = "portable";
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// The following 3 are always part of Base Directory
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private const string GamesDir = "games";
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@ -109,8 +110,7 @@ namespace Ryujinx.Common.Configuration
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string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
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if (Path.Exists(oldConfigPath) && !IsPathSymlink(oldConfigPath) && !Path.Exists(BaseDirPath))
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{
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CopyDirectory(oldConfigPath, BaseDirPath);
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Directory.Delete(oldConfigPath, true);
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FileSystemUtils.MoveDirectory(oldConfigPath, BaseDirPath);
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Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath);
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}
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}
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@ -127,41 +127,13 @@ namespace Ryujinx.Common.Configuration
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}
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// Check if existing old baseDirPath is a symlink, to prevent possible errors.
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// Should be removed, when the existance of the old directory isn't checked anymore.
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// Should be removed, when the existence of the old directory isn't checked anymore.
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private static bool IsPathSymlink(string path)
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{
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FileAttributes attributes = File.GetAttributes(path);
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return (attributes & FileAttributes.ReparsePoint) == FileAttributes.ReparsePoint;
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}
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private static void CopyDirectory(string sourceDir, string destinationDir)
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{
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var dir = new DirectoryInfo(sourceDir);
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if (!dir.Exists)
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{
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throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
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}
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DirectoryInfo[] subDirs = dir.GetDirectories();
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Directory.CreateDirectory(destinationDir);
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foreach (FileInfo file in dir.GetFiles())
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{
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if (file.Name == ".DS_Store")
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{
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continue;
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}
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file.CopyTo(Path.Combine(destinationDir, file.Name));
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}
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foreach (DirectoryInfo subDir in subDirs)
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{
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CopyDirectory(subDir.FullName, Path.Combine(destinationDir, subDir.Name));
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}
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}
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public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
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public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
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}
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@ -13,31 +13,71 @@ namespace Ryujinx.Common.Logging.Targets
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string ILogTarget.Name { get => _name; }
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public FileLogTarget(string path, string name)
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: this(path, name, FileShare.Read, FileMode.Append)
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{ }
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public FileLogTarget(string name, FileStream fileStream)
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{
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_name = name;
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_logWriter = new StreamWriter(fileStream);
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_formatter = new DefaultLogFormatter();
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}
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public FileLogTarget(string path, string name, FileShare fileShare, FileMode fileMode)
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public static FileStream PrepareLogFile(string path)
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{
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// Ensure directory is present
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DirectoryInfo logDir = new(Path.Combine(path, "Logs"));
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logDir.Create();
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try
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{
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logDir.Create();
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}
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catch (IOException exception)
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{
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Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}': {exception}");
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return null;
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}
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// Clean up old logs, should only keep 3
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FileInfo[] files = logDir.GetFiles("*.log").OrderBy((info => info.CreationTime)).ToArray();
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for (int i = 0; i < files.Length - 2; i++)
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{
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files[i].Delete();
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try
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{
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files[i].Delete();
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}
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catch (UnauthorizedAccessException exception)
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{
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Logger.Warning?.Print(LogClass.Application, $"Old log file could not be deleted '{files[i].FullName}': {exception}");
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return null;
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}
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catch (IOException exception)
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{
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Logger.Warning?.Print(LogClass.Application, $"Old log file could not be deleted '{files[i].FullName}': {exception}");
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return null;
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}
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}
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|
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string version = ReleaseInformation.GetVersion();
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string version = ReleaseInformation.Version;
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// Get path for the current time
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path = Path.Combine(logDir.FullName, $"Ryujinx_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log");
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_name = name;
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_logWriter = new StreamWriter(File.Open(path, fileMode, FileAccess.Write, fileShare));
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_formatter = new DefaultLogFormatter();
|
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try
|
||||
{
|
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return File.Open(path, FileMode.Append, FileAccess.Write, FileShare.Read);
|
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}
|
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catch (UnauthorizedAccessException exception)
|
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{
|
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Logger.Warning?.Print(LogClass.Application, $"Log file could not be created '{path}': {exception}");
|
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|
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return null;
|
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}
|
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catch (IOException exception)
|
||||
{
|
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Logger.Warning?.Print(LogClass.Application, $"Log file could not be created '{path}': {exception}");
|
||||
|
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return null;
|
||||
}
|
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}
|
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|
||||
public void Log(object sender, LogEventArgs args)
|
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|
|
|
@ -1,5 +1,3 @@
|
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using Ryujinx.Common.Configuration;
|
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using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Ryujinx.Common
|
||||
|
@ -9,50 +7,25 @@ namespace Ryujinx.Common
|
|||
{
|
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private const string FlatHubChannelOwner = "flathub";
|
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|
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public const string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
|
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public const string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
|
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public const string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
|
||||
private const string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
|
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private const string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
|
||||
private const string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
|
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private const string ConfigFileName = "%%RYUJINX_CONFIG_FILE_NAME%%";
|
||||
|
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public const string ReleaseChannelOwner = "%%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER%%";
|
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public const string ReleaseChannelRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_REPO%%";
|
||||
|
||||
public static bool IsValid()
|
||||
{
|
||||
return !BuildGitHash.StartsWith("%%") &&
|
||||
!ReleaseChannelName.StartsWith("%%") &&
|
||||
!ReleaseChannelOwner.StartsWith("%%") &&
|
||||
!ReleaseChannelRepo.StartsWith("%%");
|
||||
}
|
||||
public static string ConfigName => !ConfigFileName.StartsWith("%%") ? ConfigFileName : "Config.json";
|
||||
|
||||
public static bool IsFlatHubBuild()
|
||||
{
|
||||
return IsValid() && ReleaseChannelOwner.Equals(FlatHubChannelOwner);
|
||||
}
|
||||
public static bool IsValid =>
|
||||
!BuildGitHash.StartsWith("%%") &&
|
||||
!ReleaseChannelName.StartsWith("%%") &&
|
||||
!ReleaseChannelOwner.StartsWith("%%") &&
|
||||
!ReleaseChannelRepo.StartsWith("%%") &&
|
||||
!ConfigFileName.StartsWith("%%");
|
||||
|
||||
public static string GetVersion()
|
||||
{
|
||||
if (IsValid())
|
||||
{
|
||||
return BuildVersion;
|
||||
}
|
||||
public static bool IsFlatHubBuild => IsValid && ReleaseChannelOwner.Equals(FlatHubChannelOwner);
|
||||
|
||||
return Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
|
||||
}
|
||||
|
||||
#if FORCE_EXTERNAL_BASE_DIR
|
||||
public static string GetBaseApplicationDirectory()
|
||||
{
|
||||
return AppDataManager.BaseDirPath;
|
||||
}
|
||||
#else
|
||||
public static string GetBaseApplicationDirectory()
|
||||
{
|
||||
if (IsFlatHubBuild() || OperatingSystem.IsMacOS())
|
||||
{
|
||||
return AppDataManager.BaseDirPath;
|
||||
}
|
||||
|
||||
return AppDomain.CurrentDomain.BaseDirectory;
|
||||
}
|
||||
#endif
|
||||
public static string Version => IsValid ? BuildVersion : Assembly.GetEntryAssembly()!.GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||
}
|
||||
}
|
||||
|
|
48
src/Ryujinx.Common/Utilities/FileSystemUtils.cs
Normal file
48
src/Ryujinx.Common/Utilities/FileSystemUtils.cs
Normal file
|
@ -0,0 +1,48 @@
|
|||
using System.IO;
|
||||
|
||||
namespace Ryujinx.Common.Utilities
|
||||
{
|
||||
public static class FileSystemUtils
|
||||
{
|
||||
public static void CopyDirectory(string sourceDir, string destinationDir, bool recursive)
|
||||
{
|
||||
// Get information about the source directory
|
||||
var dir = new DirectoryInfo(sourceDir);
|
||||
|
||||
// Check if the source directory exists
|
||||
if (!dir.Exists)
|
||||
{
|
||||
throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
|
||||
}
|
||||
|
||||
// Cache directories before we start copying
|
||||
DirectoryInfo[] dirs = dir.GetDirectories();
|
||||
|
||||
// Create the destination directory
|
||||
Directory.CreateDirectory(destinationDir);
|
||||
|
||||
// Get the files in the source directory and copy to the destination directory
|
||||
foreach (FileInfo file in dir.GetFiles())
|
||||
{
|
||||
string targetFilePath = Path.Combine(destinationDir, file.Name);
|
||||
file.CopyTo(targetFilePath);
|
||||
}
|
||||
|
||||
// If recursive and copying subdirectories, recursively call this method
|
||||
if (recursive)
|
||||
{
|
||||
foreach (DirectoryInfo subDir in dirs)
|
||||
{
|
||||
string newDestinationDir = Path.Combine(destinationDir, subDir.Name);
|
||||
CopyDirectory(subDir.FullName, newDestinationDir, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void MoveDirectory(string sourceDir, string destinationDir)
|
||||
{
|
||||
CopyDirectory(sourceDir, destinationDir, true);
|
||||
Directory.Delete(sourceDir, true);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -61,7 +61,7 @@ namespace Ryujinx.Headless.SDL2
|
|||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Version = ReleaseInformation.GetVersion();
|
||||
Version = ReleaseInformation.Version;
|
||||
|
||||
// Make process DPI aware for proper window sizing on high-res screens.
|
||||
ForceDpiAware.Windows();
|
||||
|
@ -427,11 +427,26 @@ namespace Ryujinx.Headless.SDL2
|
|||
|
||||
if (!option.DisableFileLog)
|
||||
{
|
||||
Logger.AddTarget(new AsyncLogTargetWrapper(
|
||||
new FileLogTarget(ReleaseInformation.GetBaseApplicationDirectory(), "file"),
|
||||
1000,
|
||||
AsyncLogTargetOverflowAction.Block
|
||||
));
|
||||
FileStream logFile = FileLogTarget.PrepareLogFile(AppDomain.CurrentDomain.BaseDirectory);
|
||||
|
||||
if (logFile == null)
|
||||
{
|
||||
logFile = FileLogTarget.PrepareLogFile(AppDataManager.BaseDirPath);
|
||||
|
||||
if (logFile == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable.");
|
||||
}
|
||||
}
|
||||
|
||||
if (logFile != null)
|
||||
{
|
||||
Logger.AddTarget(new AsyncLogTargetWrapper(
|
||||
new FileLogTarget("file", logFile),
|
||||
1000,
|
||||
AsyncLogTargetOverflowAction.Block
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
// Setup graphics configuration
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
|
@ -13,8 +12,6 @@ namespace Ryujinx.SDL2.Common
|
|||
{
|
||||
private static SDL2Driver _instance;
|
||||
|
||||
public static bool IsInitialized => _instance != null;
|
||||
|
||||
public static SDL2Driver Instance
|
||||
{
|
||||
get
|
||||
|
@ -96,7 +93,7 @@ namespace Ryujinx.SDL2.Common
|
|||
|
||||
SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE);
|
||||
|
||||
string gamepadDbPath = Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "SDL_GameControllerDB.txt");
|
||||
string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt");
|
||||
|
||||
if (File.Exists(gamepadDbPath))
|
||||
{
|
||||
|
|
|
@ -8,6 +8,7 @@ using LibHac.Ns;
|
|||
using LibHac.Tools.Fs;
|
||||
using LibHac.Tools.FsSystem;
|
||||
using LibHac.Tools.FsSystem.NcaUtils;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Utilities;
|
||||
|
@ -105,7 +106,7 @@ namespace Ryujinx.Ui.App.Common
|
|||
|
||||
if (!Directory.Exists(appDir))
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
|
||||
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"{ReleaseInformation.ConfigName}\" contains an invalid directory: \"{appDir}\"");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Logging.Targets;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Ryujinx.Ui.Common.Configuration
|
||||
{
|
||||
|
@ -80,8 +82,23 @@ namespace Ryujinx.Ui.Common.Configuration
|
|||
{
|
||||
if (e.NewValue)
|
||||
{
|
||||
FileStream logFile = FileLogTarget.PrepareLogFile(AppDomain.CurrentDomain.BaseDirectory);
|
||||
|
||||
if (logFile == null)
|
||||
{
|
||||
logFile = FileLogTarget.PrepareLogFile(AppDataManager.BaseDirPath);
|
||||
|
||||
if (logFile == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable.");
|
||||
Logger.RemoveTarget("file");
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Logger.AddTarget(new AsyncLogTargetWrapper(
|
||||
new FileLogTarget(ReleaseInformation.GetBaseApplicationDirectory(), "file"),
|
||||
new FileLogTarget("file", logFile),
|
||||
1000,
|
||||
AsyncLogTargetOverflowAction.Block
|
||||
));
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Ryujinx.Ui.Common.Helper
|
|||
[LibraryImport("shell32.dll", SetLastError = true)]
|
||||
public static partial void SHChangeNotify(uint wEventId, uint uFlags, IntPtr dwItem1, IntPtr dwItem2);
|
||||
|
||||
public static bool IsTypeAssociationSupported => (OperatingSystem.IsLinux() || OperatingSystem.IsWindows()) && !ReleaseInformation.IsFlatHubBuild();
|
||||
public static bool IsTypeAssociationSupported => (OperatingSystem.IsLinux() || OperatingSystem.IsWindows()) && !ReleaseInformation.IsFlatHubBuild;
|
||||
|
||||
[SupportedOSPlatform("linux")]
|
||||
private static bool AreMimeTypesRegisteredLinux() => File.Exists(Path.Combine(_mimeDbPath, "packages", "Ryujinx.xml"));
|
||||
|
@ -34,7 +34,7 @@ namespace Ryujinx.Ui.Common.Helper
|
|||
|
||||
if ((uninstall && AreMimeTypesRegisteredLinux()) || (!uninstall && !AreMimeTypesRegisteredLinux()))
|
||||
{
|
||||
string mimeTypesFile = Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "mime", "Ryujinx.xml");
|
||||
string mimeTypesFile = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "mime", "Ryujinx.xml");
|
||||
string additionalArgs = !uninstall ? "--novendor" : "";
|
||||
|
||||
using Process mimeProcess = new();
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Gdk;
|
||||
using Gtk;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Ui;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
|
@ -52,7 +53,7 @@ namespace Ryujinx.Modules
|
|||
ProcessStartInfo processStart = new(ryuName)
|
||||
{
|
||||
UseShellExecute = true,
|
||||
WorkingDirectory = ReleaseInformation.GetBaseApplicationDirectory(),
|
||||
WorkingDirectory = AppDomain.CurrentDomain.BaseDirectory
|
||||
};
|
||||
|
||||
foreach (string argument in CommandLineState.Arguments)
|
||||
|
|
|
@ -532,7 +532,7 @@ namespace Ryujinx.Modules
|
|||
return false;
|
||||
}
|
||||
|
||||
if (Program.Version.Contains("dirty") || !ReleaseInformation.IsValid())
|
||||
if (Program.Version.Contains("dirty") || !ReleaseInformation.IsValid)
|
||||
{
|
||||
if (showWarnings)
|
||||
{
|
||||
|
@ -546,7 +546,7 @@ namespace Ryujinx.Modules
|
|||
#else
|
||||
if (showWarnings)
|
||||
{
|
||||
if (ReleaseInformation.IsFlatHubBuild())
|
||||
if (ReleaseInformation.IsFlatHubBuild)
|
||||
{
|
||||
GtkDialog.CreateWarningDialog("Updater Disabled!", "Please update Ryujinx via FlatHub.");
|
||||
}
|
||||
|
|
|
@ -71,7 +71,7 @@ namespace Ryujinx
|
|||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Version = ReleaseInformation.GetVersion();
|
||||
Version = ReleaseInformation.Version;
|
||||
|
||||
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
|
||||
{
|
||||
|
@ -167,8 +167,8 @@ namespace Ryujinx
|
|||
Quality = 100,
|
||||
});
|
||||
|
||||
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
|
||||
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
|
||||
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
|
||||
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
|
||||
|
||||
// Now load the configuration as the other subsystems are now registered
|
||||
ConfigurationPath = File.Exists(localConfigurationPath)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Gtk;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using System.IO;
|
||||
|
@ -24,7 +25,7 @@ namespace Ryujinx.Ui.Helper
|
|||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"The \"custom_theme_path\" section in \"Config.json\" contains an invalid path: \"{ConfigurationState.Instance.Ui.CustomThemePath}\".");
|
||||
Logger.Warning?.Print(LogClass.Application, $"The \"custom_theme_path\" section in \"{ReleaseInformation.ConfigName}\" contains an invalid path: \"{ConfigurationState.Instance.Ui.CustomThemePath}\".");
|
||||
|
||||
ConfigurationState.Instance.Ui.CustomThemePath.Value = "";
|
||||
ConfigurationState.Instance.Ui.EnableCustomTheme.Value = false;
|
||||
|
|
|
@ -1376,7 +1376,12 @@ namespace Ryujinx.Ui
|
|||
|
||||
private void OpenLogsFolder_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
string logPath = System.IO.Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "Logs");
|
||||
string logPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
|
||||
|
||||
if (ReleaseInformation.IsValid)
|
||||
{
|
||||
logPath = System.IO.Path.Combine(AppDataManager.BaseDirPath, "Logs");
|
||||
}
|
||||
|
||||
new DirectoryInfo(logPath).Create();
|
||||
|
||||
|
|
|
@ -78,7 +78,7 @@ namespace Ryujinx.Ui.Widgets
|
|||
_extractExeFsMenuItem.Sensitive = hasNca;
|
||||
_extractLogoMenuItem.Sensitive = hasNca;
|
||||
|
||||
_createShortcutMenuItem.Sensitive = !ReleaseInformation.IsFlatHubBuild();
|
||||
_createShortcutMenuItem.Sensitive = !ReleaseInformation.IsFlatHubBuild;
|
||||
|
||||
PopupAtPointer(null);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue