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Update performance mode when docked mode changes. (#1696)

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riperiperi 2020-11-12 05:59:18 +00:00 committed by GitHub
parent 3c60d4b0ea
commit 7166e82c3c
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2 changed files with 4 additions and 0 deletions

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@ -250,6 +250,7 @@ namespace Ryujinx.HLE.HOS
if (e.NewValue != State.DockedMode) if (e.NewValue != State.DockedMode)
{ {
State.DockedMode = e.NewValue; State.DockedMode = e.NewValue;
PerformanceState.PerformanceMode = State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
AppletState.EnqueueMessage(MessageInfo.OperationModeChanged); AppletState.EnqueueMessage(MessageInfo.OperationModeChanged);
AppletState.EnqueueMessage(MessageInfo.PerformanceModeChanged); AppletState.EnqueueMessage(MessageInfo.PerformanceModeChanged);

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@ -10,6 +10,7 @@ using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.FileSystem.Content; using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services; using Ryujinx.HLE.HOS.Services;
using Ryujinx.HLE.HOS.Services.Apm;
using Ryujinx.HLE.HOS.Services.Hid; using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.HLE.HOS.SystemState; using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Memory; using Ryujinx.Memory;
@ -111,6 +112,8 @@ namespace Ryujinx.HLE
System.State.DockedMode = ConfigurationState.Instance.System.EnableDockedMode; System.State.DockedMode = ConfigurationState.Instance.System.EnableDockedMode;
System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
if (ConfigurationState.Instance.System.EnableMulticoreScheduling) if (ConfigurationState.Instance.System.EnableMulticoreScheduling)
{ {
System.EnableMultiCoreScheduling(); System.EnableMultiCoreScheduling();