mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-19 06:26:40 +00:00
Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867)
This might fix an issue with AMD gpus on linux where the data could contain random garbage data. On the switch, it always samples as 0.
This commit is contained in:
parent
de162a648b
commit
7373ec5792
2 changed files with 8 additions and 0 deletions
|
@ -130,6 +130,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
1f));
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
Span<byte> dummyTextureData = stackalloc byte[4];
|
||||
_dummyTexture.SetData(dummyTextureData);
|
||||
}
|
||||
|
||||
public void SetProgram(ShaderCollection program)
|
||||
{
|
||||
_program = program;
|
||||
|
|
|
@ -114,6 +114,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public void Initialize()
|
||||
{
|
||||
_descriptorSetUpdater.Initialize();
|
||||
|
||||
SupportBufferUpdater = new SupportBufferUpdater(Gd);
|
||||
SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount);
|
||||
|
||||
|
|
Loading…
Reference in a new issue