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Relax sampler pool requirement (#2703)

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gdkchan 2021-10-04 14:35:28 -03:00 committed by GitHub
parent f7aaea4300
commit 75f4b1ff2d
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@ -344,12 +344,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return; return;
} }
if (samplerPool == null)
{
Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses textures, but sampler pool was not set.");
return;
}
for (int index = 0; index < textureCount; index++) for (int index = 0; index < textureCount; index++)
{ {
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index]; TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
@ -405,7 +399,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false); _channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
} }
Sampler sampler = samplerPool.Get(samplerId); Sampler sampler = samplerPool?.Get(samplerId);
ISampler hostSampler = sampler?.HostSampler; ISampler hostSampler = sampler?.HostSampler;