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Allow Surface Flinger frame enqueue after process has exited (#3733)
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parent
358a781639
commit
81f848e54f
2 changed files with 21 additions and 13 deletions
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@ -123,7 +123,8 @@ namespace Ryujinx.Graphics.Gpu
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/// <param name="releaseCallback">Texture release callback</param>
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/// <param name="releaseCallback">Texture release callback</param>
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/// <param name="userObj">User defined object passed to the release callback</param>
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/// <param name="userObj">User defined object passed to the release callback</param>
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/// <exception cref="ArgumentException">Thrown when <paramref name="pid"/> is invalid</exception>
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/// <exception cref="ArgumentException">Thrown when <paramref name="pid"/> is invalid</exception>
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public void EnqueueFrameThreadSafe(
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/// <returns>True if the frame was added to the queue, false otherwise</returns>
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public bool EnqueueFrameThreadSafe(
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ulong pid,
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ulong pid,
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ulong address,
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ulong address,
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int width,
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int width,
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@ -140,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu
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{
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{
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if (!_context.PhysicalMemoryRegistry.TryGetValue(pid, out var physicalMemory))
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if (!_context.PhysicalMemoryRegistry.TryGetValue(pid, out var physicalMemory))
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{
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{
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throw new ArgumentException("The PID is invalid or the process was not registered", nameof(pid));
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return false;
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}
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}
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FormatInfo formatInfo = new FormatInfo(format, 1, 1, bytesPerPixel, 4);
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FormatInfo formatInfo = new FormatInfo(format, 1, 1, bytesPerPixel, 4);
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@ -184,6 +185,8 @@ namespace Ryujinx.Graphics.Gpu
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acquireCallback,
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acquireCallback,
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releaseCallback,
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releaseCallback,
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userObj));
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userObj));
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return true;
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}
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}
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/// <summary>
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/// <summary>
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@ -453,7 +453,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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Item = item
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Item = item
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};
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};
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_device.Gpu.Window.EnqueueFrameThreadSafe(
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if (_device.Gpu.Window.EnqueueFrameThreadSafe(
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layer.Owner,
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layer.Owner,
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frameBufferAddress,
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frameBufferAddress,
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frameBufferWidth,
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frameBufferWidth,
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@ -466,20 +466,25 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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crop,
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crop,
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AcquireBuffer,
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AcquireBuffer,
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ReleaseBuffer,
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ReleaseBuffer,
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textureCallbackInformation);
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textureCallbackInformation))
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if (item.Fence.FenceCount == 0)
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{
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{
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_device.Gpu.Window.SignalFrameReady();
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if (item.Fence.FenceCount == 0)
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_device.Gpu.GPFifo.Interrupt();
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}
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else
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{
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item.Fence.RegisterCallback(_device.Gpu, (x) =>
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{
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{
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_device.Gpu.Window.SignalFrameReady();
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_device.Gpu.Window.SignalFrameReady();
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_device.Gpu.GPFifo.Interrupt();
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_device.Gpu.GPFifo.Interrupt();
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});
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}
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else
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{
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item.Fence.RegisterCallback(_device.Gpu, (x) =>
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{
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_device.Gpu.Window.SignalFrameReady();
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_device.Gpu.GPFifo.Interrupt();
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});
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}
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}
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else
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{
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ReleaseBuffer(textureCallbackInformation);
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}
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}
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}
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}
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