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Handle indirect draw counts with non-zero draw starts properly (#2593)

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gdkchan 2021-08-29 16:52:38 -03:00 committed by GitHub
parent 15e7fe3ac9
commit 82cefc8dd3
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5 changed files with 81 additions and 14 deletions

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@ -8,6 +8,14 @@ namespace Ryujinx.Cpu
{ {
public interface IVirtualMemoryManagerTracked : IVirtualMemoryManager public interface IVirtualMemoryManagerTracked : IVirtualMemoryManager
{ {
/// <summary>
/// Reads data from CPU mapped memory, with read tracking
/// </summary>
/// <typeparam name="T">Type of the data being read</typeparam>
/// <param name="va">Virtual address of the data in memory</param>
/// <returns>The data</returns>
T ReadTracked<T>(ulong va) where T : unmanaged;
/// <summary> /// <summary>
/// Writes data to CPU mapped memory, without write tracking. /// Writes data to CPU mapped memory, without write tracking.
/// </summary> /// </summary>

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@ -117,7 +117,7 @@ namespace Ryujinx.Cpu
/// <inheritdoc/> /// <inheritdoc/>
public T Read<T>(ulong va) where T : unmanaged public T Read<T>(ulong va) where T : unmanaged
{ {
return MemoryMarshal.Cast<byte, T>(GetSpan(va, Unsafe.SizeOf<T>(), true))[0]; return MemoryMarshal.Cast<byte, T>(GetSpan(va, Unsafe.SizeOf<T>()))[0];
} }
/// <inheritdoc/> /// <inheritdoc/>

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@ -2,8 +2,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Device; using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.GPFifo; using Ryujinx.Graphics.Gpu.Engine.GPFifo;
using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Memory;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -66,17 +64,42 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
int arg2 = FetchParam().Word; int arg2 = FetchParam().Word;
int arg3 = FetchParam().Word; int arg3 = FetchParam().Word;
int startOffset = arg0; int startDraw = arg0;
int endOffset = arg1; int endDraw = arg1;
var topology = (PrimitiveTopology)arg2; var topology = (PrimitiveTopology)arg2;
int paddingWords = arg3; int paddingWords = arg3;
int maxDrawCount = endOffset - startOffset;
int stride = paddingWords * 4 + 0x14; int stride = paddingWords * 4 + 0x14;
int indirectBufferSize = maxDrawCount * stride;
ulong parameterBufferGpuVa = FetchParam().GpuVa; ulong parameterBufferGpuVa = FetchParam().GpuVa;
ulong indirectBufferGpuVa = 0;
int maxDrawCount = endDraw - startDraw;
if (startDraw != 0)
{
int drawCount = _processor.MemoryManager.Read<int>(parameterBufferGpuVa, tracked: true);
// Calculate maximum draw count based on the previous draw count and current draw count.
if ((uint)drawCount <= (uint)startDraw)
{
// The start draw is past our total draw count, so all draws were already performed.
maxDrawCount = 0;
}
else
{
// Perform just the missing number of draws.
maxDrawCount = (int)Math.Min((uint)maxDrawCount, (uint)(drawCount - startDraw));
}
}
if (maxDrawCount == 0)
{
Fifo.Clear();
return;
}
int indirectBufferSize = maxDrawCount * stride;
ulong indirectBufferGpuVa = 0;
int indexCount = 0; int indexCount = 0;
for (int i = 0; i < maxDrawCount; i++) for (int i = 0; i < maxDrawCount; i++)
@ -106,8 +129,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
// It should be empty at this point, but clear it just to be safe. // It should be empty at this point, but clear it just to be safe.
Fifo.Clear(); Fifo.Clear();
var parameterBuffer = _processor.MemoryManager.Physical.BufferCache.GetGpuBufferRange(_processor.MemoryManager, parameterBufferGpuVa, 4); var bufferCache = _processor.MemoryManager.Physical.BufferCache;
var indirectBuffer = _processor.MemoryManager.Physical.BufferCache.GetGpuBufferRange(_processor.MemoryManager, indirectBufferGpuVa, (ulong)indirectBufferSize);
var parameterBuffer = bufferCache.GetGpuBufferRange(_processor.MemoryManager, parameterBufferGpuVa, 4);
var indirectBuffer = bufferCache.GetGpuBufferRange(_processor.MemoryManager, indirectBufferGpuVa, (ulong)indirectBufferSize);
_processor.ThreedClass.MultiDrawIndirectCount(indexCount, topology, indirectBuffer, parameterBuffer, maxDrawCount, stride); _processor.ThreedClass.MultiDrawIndirectCount(indexCount, topology, indirectBuffer, parameterBuffer, maxDrawCount, stride);
} }

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@ -63,10 +63,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary> /// </summary>
/// <typeparam name="T">Type of the data</typeparam> /// <typeparam name="T">Type of the data</typeparam>
/// <param name="va">GPU virtual address where the data is located</param> /// <param name="va">GPU virtual address where the data is located</param>
/// <param name="tracked">True if read tracking is triggered on the memory region</param>
/// <returns>The data at the specified memory location</returns> /// <returns>The data at the specified memory location</returns>
public T Read<T>(ulong va) where T : unmanaged public T Read<T>(ulong va, bool tracked = false) where T : unmanaged
{ {
return MemoryMarshal.Cast<byte, T>(GetSpan(va, Unsafe.SizeOf<T>()))[0]; int size = Unsafe.SizeOf<T>();
if (IsContiguous(va, size))
{
ulong address = Translate(va);
if (tracked)
{
return Physical.ReadTracked<T>(address);
}
else
{
return Physical.Read<T>(address);
}
}
else
{
Span<byte> data = new byte[size];
ReadImpl(va, data, tracked);
return MemoryMarshal.Cast<byte, T>(data)[0];
}
} }
/// <summary> /// <summary>

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@ -139,11 +139,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Reads data from the application process. /// Reads data from the application process.
/// </summary> /// </summary>
/// <typeparam name="T">Type of the structure</typeparam> /// <typeparam name="T">Type of the structure</typeparam>
/// <param name="gpuVa">Address to read from</param> /// <param name="address">Address to read from</param>
/// <returns>The data at the specified memory location</returns> /// <returns>The data at the specified memory location</returns>
public T Read<T>(ulong address) where T : unmanaged public T Read<T>(ulong address) where T : unmanaged
{ {
return MemoryMarshal.Cast<byte, T>(GetSpan(address, Unsafe.SizeOf<T>()))[0]; return _cpuMemory.Read<T>(address);
}
/// <summary>
/// Reads data from the application process, with write tracking.
/// </summary>
/// <typeparam name="T">Type of the structure</typeparam>
/// <param name="address">Address to read from</param>
/// <returns>The data at the specified memory location</returns>
public T ReadTracked<T>(ulong address) where T : unmanaged
{
return _cpuMemory.ReadTracked<T>(address);
} }
/// <summary> /// <summary>