mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 02:41:45 +00:00
Fix exiting emulator with multi programs (#1590)
THis fix a bug introduced in #1560 that would cause "Stop emulation" to actually restart the game all the time.
This commit is contained in:
parent
0954e76a26
commit
8506b7a334
2 changed files with 5 additions and 2 deletions
|
@ -10,6 +10,7 @@ namespace Ryujinx.HLE.HOS
|
|||
public int PreviousIndex { get; private set; }
|
||||
public int Index { get; private set; }
|
||||
public ProgramSpecifyKind Kind { get; private set; }
|
||||
public bool ShouldRestart { get; set; }
|
||||
|
||||
public UserChannelPersistence()
|
||||
{
|
||||
|
@ -42,6 +43,7 @@ namespace Ryujinx.HLE.HOS
|
|||
{
|
||||
Kind = kind;
|
||||
PreviousIndex = Index;
|
||||
ShouldRestart = true;
|
||||
|
||||
switch (kind)
|
||||
{
|
||||
|
|
|
@ -975,9 +975,10 @@ namespace Ryujinx.Ui
|
|||
|
||||
private void HandleRelaunch()
|
||||
{
|
||||
// If the previous index isn't -1, that mean we are relaunching.
|
||||
if (_userChannelPersistence.PreviousIndex != -1)
|
||||
if (_userChannelPersistence.PreviousIndex != -1 && _userChannelPersistence.ShouldRestart)
|
||||
{
|
||||
_userChannelPersistence.ShouldRestart = false;
|
||||
|
||||
LoadApplication(_gamePath);
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue