mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-10 22:16:46 +00:00
Accept gamepad inputs when not focused (#941)
This commit is contained in:
parent
4789f79254
commit
91b37ae36e
1 changed files with 21 additions and 20 deletions
|
@ -323,10 +323,7 @@ namespace Ryujinx.Ui
|
|||
});
|
||||
}
|
||||
|
||||
if (IsFocused)
|
||||
{
|
||||
UpdateFrame();
|
||||
}
|
||||
|
||||
// Polling becomes expensive if it's not slept
|
||||
Thread.Sleep(1);
|
||||
|
@ -351,6 +348,14 @@ namespace Ryujinx.Ui
|
|||
JoystickPosition rightJoystick;
|
||||
HLE.Input.Keyboard? hidKeyboard = null;
|
||||
|
||||
int leftJoystickDx = 0;
|
||||
int leftJoystickDy = 0;
|
||||
int rightJoystickDx = 0;
|
||||
int rightJoystickDy = 0;
|
||||
|
||||
// OpenTK always captures keyboard events, even if out of focus, so check if window is focused.
|
||||
if (IsFocused)
|
||||
{
|
||||
KeyboardState keyboard = OpenTK.Input.Keyboard.GetState();
|
||||
|
||||
Gtk.Application.Invoke(delegate
|
||||
|
@ -358,11 +363,6 @@ namespace Ryujinx.Ui
|
|||
HandleScreenState(keyboard);
|
||||
});
|
||||
|
||||
int leftJoystickDx = 0;
|
||||
int leftJoystickDy = 0;
|
||||
int rightJoystickDx = 0;
|
||||
int rightJoystickDy = 0;
|
||||
|
||||
// Normal Input
|
||||
currentHotkeyButtons = KeyboardControls.GetHotkeyButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
|
||||
currentButton = KeyboardControls.GetButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
|
||||
|
@ -374,6 +374,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
(leftJoystickDx, leftJoystickDy) = KeyboardControls.GetLeftStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
|
||||
(rightJoystickDx, rightJoystickDy) = KeyboardControls.GetRightStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
|
||||
}
|
||||
|
||||
if (!hidKeyboard.HasValue)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue